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  1. ozzman1997

    P3D v4 Airport ground poly...Y and Z axes flipped(?)

    So I decided to try my hand at scenery design and put together a rather basic ground poly. It was constructed in 3ds Max oriented with the positive Z-axis up, as all FS models should be (to my knowledge anyway.) After importing it to MCX as an MDL file, it looks just fine. But once I compile it...
  2. ozzman1997

    Anybody here using Substance Painter for FSX/P3D texture creation? How useful is it on a scale of 1-10...

    I just started playing around with the free trial for this last week, and at first glance I have to say that it seems pretty incredible for getting realistic materials set up in a quick and dirty way. However, the software is based on a PBR graphics engine, which P3D doesn't seem to be jumping...
  3. ozzman1997

    A neat little trick I learned to mirror animated parts...

    This had always been something that bothered me, ever since I started modeling aircraft in Max/Gmax. Especially with control surfaces, getting their pivots properly aligned and duplicating the animation on the other side always occupied way too much of my time. But now, there's LIFE HACKS...
  4. ozzman1997

    [RESOLVED] Texture artist for AI aircraft (paid)

    I realize this subsection is abused to the point of it becoming a joke, but I'm on the lookout for someone who would be interested in creating paint kits for a large number of AI planes and don't know where else to look (about 40, but most of them are just variants of the same aircraft.) You...
  5. ozzman1997

    P3D v4 P3D polygons casting strange shadows onto themselves...

    I noticed this slightly back in V2 but now in V4 it seems extra obvious. Whenever I have the vehicle set to receive shadows especially with a reflective material applied, I get these ugly jagged lines bordering the shaded side of objects. It almost looks like z-fighting within the object itself...
  6. ozzman1997

    Attachpoint light effects not visible in VC

    I found an unresolved thread from last year about this, and continue to struggle with getting a custom dome light to work in my VC. I would rather not use the standard aircraft.CFG [LIGHTS] method because of other complexities in the electrical system that require custom code. Using...
  7. ozzman1997

    Adding an offset to XML timer

    I'm trying to adapt the code sample presented in the "XML Timer" wiki article to a pair of alternating beacon lights on my aircraft. I have a working code for both lights flashing simultaneously, but haven't found a way to add a specified delay to one and produce the alternating effect. My idea...
  8. ozzman1997

    Draw order problems with transparent VC materials

    Hello fam, I'm in a bit of a pickle here...Trying to get diffuse alpha transparencies in the cockpit for a special lighting effect that requires it, however I am getting all sorts of draw order issues when the viewed mesh overlaps either itself or another material. For the framebuffer blend...
  9. ozzman1997

    MAX animation constraints for a telescoping rod

    I'm sure that some of the more seasoned animators here have dealt with a thing like this before...I can't seem to find much documentation on Max's animation constraint system to get myself oriented, so my head is full of ideas that are probably not even applicable to the program. What I have...
  10. ozzman1997

    (Hypothetical) - What would you do with source files from a paid project that got scrapped?

    Let's say that you were working on a paid project roughly 12 hours a week, for almost a year total, for a startup company named [REDACTED]. A year of modeling, animating, texturing and a bit of coding goes by, while [REDACTED] posts images of the product in development to stir up hype in a...
  11. ozzman1997

    Gulfstream product licensing

    First off, happy new year to all. Hopefully 2017 brings joy and prosperity to all of us around the world. I was browsing through TurboSquid's model catalog the other day and stumbled across several Gulfstream jet models...modeled in full detail (from what I could tell) and without any name...
  12. ozzman1997

    Some interesting new features coming with X-Plane 11

    Wow...I'm impressed. PBR, dynamic reflections, volumetric fog, new sound engine, new autogen system, and a completely new UI. Seems like as big of an overhaul as one could expect from Laminar, especially considering Austin's ongoing legal situation. And it really looks to me like they're trying...
  13. ozzman1997

    Alright, what is going on here?

    Usually things like this are caused by unwelded vertices or smoothing groups gone wrong. I have tried everything in the book to fix it: Mass welding of all vertices, checking smoothing groups, making sure duplicate polys weren't hiding under the surface, using the Edit Normals > Reset modifier...
  14. ozzman1997

    Future X-Plane demonstration at FlightSimCon

    I came across this today on YouTube; I'm not sure how many of you have heard about/seen these advancements being made by the XP team behind the scenes. I can't imagine the new features being in 10.6/7/8, so they are probably being made for version 11. Just thought I'd share for the...
  15. ozzman1997

    Is the Learjet losing its luster?

    I know Milviz just started work on a model 60 but man...it seems like there aren't many high-quality Lear add-ons, especially when we're talking payware (besides Bill O's good old 24B, of course.) You would think that by now there would be a nice variety of options available, especially for the...
  16. ozzman1997

    To all you Max Renderers...Ever had this issue?

    I can't seem to find an answer to this anywhere, so I figured that someone around has rendering experience with very small scale models (as FS cockpits must be to export correctly). The problem I'm having involves Final Gather smearing away all of the details in my model and leaving an...
  17. ozzman1997

    Cool little technique that I discovered for painting panel lines/rivets

    I'm not sure if anyone else here already practices this, but I stumbled across a way to automatically make panel lines and rivets look more realistic, and it literally takes less than 10 seconds in Photoshop. What I did was: Created a mask for whatever layer the panel lines are on. Went to...
  18. ozzman1997

    P3D v2 V2.5 Flickering Glass...?

    Has anyone else had the issue of their glass material incessantly flickering in the sim? I've tried all different material settings, then restarting from scratch with both the material and bitmap, and nothing seems to work. :confused: Then I thought that it must be a graphics driver issue, but...
  19. ozzman1997

    Just downloaded Prepar3D V2 Academic...WOW.

    In the minuscule amount of free time that I have--between college, work, eating and bathing--I decided that 60 dollars was burning a hole in my pocket (not really) and pulled the trigger on P3D Academic. I know I'm a little late jumping on the P3D train, but I suddenly felt the urge to tell as...
  20. ozzman1997

    More UV mapping bewilderment...HOW??

    I was examining Carenado's Phenom 100 textures and realized that its fuselage is mapped almost the same way as JRollon's CRJ-200 (broken into sections and gracefully flattened out to get that "squashed" look, which I never figured out how to do before) so apparently this is a fairly common...
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