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    FSX Attitude indicator pitch bar and coordinating animation with bank indicator

    Thanks Vitus! I was sure that I was missing something.
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    FSX Attitude indicator pitch bar and coordinating animation with bank indicator

    It's my first try with an attitude indicator and I'm clueless. I've looked at a few other threads about these indicators, but didn't find whatever it is I need to learn. I have the bank indicator keyed with rotation keys. No problem with it. I cannot figure out what needs to be done with the...
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    FSX [SOLVED] Animated VSI shows ~1/2 the value it should

    It does! Thanks a lot Roman. I would have never dreamed of code like you used. :scratchch
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    FSX [SOLVED] Animated VSI shows ~1/2 the value it should

    I have a window that displays various performance readings. This is where I see that the gauge is reading the low value. It uses this: Vertical Speed\t%((A:VERTICAL SPEED, ft/min))%!d! to show the vertical speed. My gauge has this code: <AnimLength>80</AnimLength> <Animation>...
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    Blender Blender2P3D/FSX

    I just had this problem with 2.83.3. In my case it was due to a texture name having a special character in it. No problem after I renamed the texture. :rolleyes:
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    -Everything you know about upcoming Flight Sim from Microsoft-

    I hope this information isn't already in this thread somewhere already. Anyway, I saw this today about the packaged version on Ars Technica
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    Blender2P3DFSX - problems with material when exporting .x and .mdl files for P3D

    I shouldn't reply to any posts when it's so early in the morning. :tapedshut I just reread your OP where you said That is what your problem is. You have to select either the Specular or PBR mode. Which one you should select will depend on which version of P3D your object is for. Check the...
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    Blender2P3DFSX - problems with material when exporting .x and .mdl files for P3D

    Hi, I suggest that you have a look at the Material parameters section of the Wiki page here. There is also lots of other good information on the page. I wonder if the first paragraph won't solve your problem. Did you select a Material Mode? Good luck.
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    Blender Blender 2.83.2 released

    If the 10,000 times that I exported an animated gauge, until I got it coded correctly today are any indication, it works fine. :banghead:
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    MCX Failed to locate MakeMDL error, but exporting to FSX

    Arno and Doug, I just figured out what the problem was. The first time using this version of MCX, the file Save As dialog had FS2004 MDL aircraft object as the default Save as type. I didn't notice that then, because for some time all the MCX updates have used what my previous settings were...
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    MCX Failed to locate MakeMDL error, but exporting to FSX

    Arno, The version of MCX (I think it is the latest) in the image throws the error shown in the image: No problem exporting with 6/21/2020 version.
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    MCX What does the below XtoMDL generated warning mean?

    Thanks everyone. Manfred said: That is the case here. Bill said: That seems likely. Arno said: That is probably why I get away with exporting it. Yes, it is too complex and will be simplified before/ if I am ever finished. :oops:
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    MCX What does the below XtoMDL generated warning mean?

    Thanks Arno, I have exported some objects where I get several of these warnings and I haven't seen any problems with the objects in FSX. That was why I wondered what the warning meant. Anyway, it probably wouldn't be a bad idea for me to reduce the part complexity.
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    MCX What does the below XtoMDL generated warning mean?

    . I realize that it's only a warning, but I'd like to know what it means. :scratchch
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    FSX Bright Displays

    Eric, I don't know if your last reply (#32) means that you found the answer to the question you asked in your reply #31: If not, it is one of the options in the ComboBox at the top of the material editor:
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    MCX Another .dae file import problem

    Thanks again Arno!
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    MCX Another .dae file import problem

    Hi Arno, I'm guessing that this may have something to do with object complexity and the new Assimp library. I get this error when I try to import the below attached Collada file: I can import other less complex objects with no problem. Also, the attached file imports with no problems using...
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    FSX .DAE file import problem last 2 MCX releases

    Thanks Arno! I thought that when you said the next release, that it was the one I downloaded yesterday. o_O
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    FSX .DAE file import problem last 2 MCX releases

    Thanks for your time Arno, But, I don't see any difference with the 4/26 release. Here are two more images that should show the problem more clearly: 4/9 release: 4/26 release: Here is the SU 8 .dae file:
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    FSX .DAE file import problem last 2 MCX releases

    Thanks Arno, FWIW, this object was made in SU 2017, then textured in Blender 2.82a and exported from it as a .DAE file. Edit: never mind the Blender info, the same thing happens with the .dae straight from SU.
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