I got it working the trick is small steps.
Elevator at the top set key frame 0
Still at the top advance counter to 400 and set
Advance key frame to 405 and move elevator down -.55 and set
Advance key frame to 410 and move elevator down -.55 and set
Advance key frame to 415...
I have been playing with the model you sent and it is very odd indeed.
I don’t think I have ever seen this or I just have never noticed it before but it sure wants to float up and the top and again it moves oddly at the bottom.
I remade a very simple test object with a few marker...
All I wish to do is to see if you have the paths set correctly to the compilers and to see if they are working.
All I want you to do is make a cube 200x200x200 and set origins to the bottom and compile as Scenery BGL.
Install this BGL into any active scenery folder and then go...
Visit my site and go to the tutorial section.
For Animation have a look at “Basic animation for FSX”
Their two ways to make a streetlight.
Have a look at “Adding an effect to a object”
Or ”Street light ground effects”
Hi Could you post or send me the texture you are trying to use please
Have a look at this tutorial about half way down I talk about the texture folders.
Do not use DXT textures in FSDS
I use two texture folders
I have one texture folder for FSDS and I use 24 bit textures here, then in this FSDS
texture folder I have short cut to the texture folder that the game uses once the object is
ready for the game I then copy the FSDS texture to...
I was hoping one of the FS9 guys would step in on this one.
I haven’t worked with FS9 in years and I can remember how to make lights for it.
I think the attach point method of adding effects will only work for FSX