My apologies for not having raised these issues previously.
I only investigated properly after loading an unrelated BGL yesterday
where I'd observed a totally unexpected model HEADING
MCX - Development version - 01/08/2020
For a BGL containing multiple objects -
A belated bug report.
Whilst my main PC was busy doing other things,
I began using my secondary PC
to convert a set of FS8/9 models to FSX compliant.
TASK OVERVIEW -
As there were a large number of models to convert,
and each required multiple actions during the conversion...
Could you please investigate/add the following issues to your TODO list.
When attempting to create several effects
I've encountered various disparities in supported behaviour
between their rendering in FXEditor/MCX
versus their rendering In-Game.
Following results were only from...
MCX - Request - Attached Object Editor - Platform - Position - Vertical offset from model origin
MCX's 'Attached Object Editor' currently does not report
any platform's offset coordinates from model origin, (all entries are ZEROED).
Could you please have a...
For the same texture.
Modeler exported object as an AI model.
Transparency worked OK.
Modeler re-exported object as a STATIC model.
Transparency now fails, (shows as white).
the model source
the texture PSD source
were identical for both exports
Anyone still interested in flying Cargo Jobs ?
If so you might like to have a play with......
'Cargo Series' - Career-progression based 'Jobs', enabling the use of larger aircraft and payloads, in Flight.
'Cargo Series' jobs are based on MGS Flight's default 'Light Cargo' job...
Addon Builder - FSX Portovers - Invisible Aircraft -
Since June 2015's FTK
all attempts I've made to portover a default FSX aircraft,
has resulted in an invisible model.
Both in hangar, and in-game.
default FSX aircraft conversions
had all displayed their visual models...
Either I'm having a very serious senior moment,
or something weird's going on with my MCX's Options Exporter settings.
I hadn't used MCX for a while.
Today, needed to convert a model into FSX format.
Imported the model.
Went to export, received an unexpected error -
According to FSX's SDK
'AIRCRAFT WIND Z' is 'Wind component in aircraft longitudinal axis'.
Could someone please reply
whether a headwind
returns a positive or negative value ?
Can't control the wind direction in MS FLIGHT,
hence unable to test, (subcomponent of Vspeeds...
Not exactly a gauge question,
neither an FSX one, (all derivatives thereof),
but as you're the variable's subject matter experts......
I need to programmatically set the altimeter
to the elevation of the current airport.
i.e. Resulting in correct altimeter reading,
RFA - OS - Windows 8 - Command Processor - Test context of -
Do you have Windows 8 ?
If so I'd appreciate your assistance.
Whilst attempting to upgrade a set of batch files to 'Windows 10' compatibility
I came across a change in the Command Processor's behaviour
Please ingnore this post/thread. - A stupid mistake on my part.
Just a head's up for Flight developers,
of something I'd long suspected, but not previously proven.
Data from one Flight.exe session
is persisting in memory
across multiple Flight.exe sessions.
Data in this example is a...
Mission - Jobs - Destination Airport - Selectively inhibiting
I've a requirement to generate jobs -
- From a selection of departure airports.
- To a selection of destination airports.
Examples only -
- Military flights - Only back and forth between - Hub/population-centre airports...
Flight Toolkit - SimDataEditor -Request
Would you please consider,
adding the following functionality -
- A button to copy the current LLA to clipboard ?
- A text entry field, & matching Monitor/Submit button, - To submit any variable, to monitor its current status.
Flight Toolkit - AddonBuilder - Error Trapping - Lua scripting - Bracket matching
AddonBuilder successfully/nicely traps many errors.
As released, v126.96.36.199,
doesn't yet trap for mismatched bracketing in Lua scripting.
Currently fails for mismatched bracket error -...
Flight Toolkit - Porting FSX models - As either \SimObjects\Misc\ or \SceneryObjects\MissionObjects\
I'm trying to create some cargo objects for use in mission-jobs.
Some are - \SimObjects\Misc\
Others are - \SceneryObjects\MissionObjects\
What is the -
- Correct procedure/action for...
Mission - Jobs - MobileSceneryObject - AttachedWorldObject - ObjectReference
I'm looking for a consistent, on-ground, aircraft-relative, placement solution.
Effectively, every aircraft type, when parked,
has a unique Y axis, & P angle, combination value, for their model origin...
Mission - Jobs - EnableRequirements - CareerRequirements - get_airport_ident()
Flight's UI airport panel has full access to any airport's AFD data.
airport - name, ident, elevation, runways, comms, etc, etc.
In Flight's UI mission/jobs panel -
I can get the ICAO for the job's...
Any suggestions/help/code would be much appreciated.
Following examples only show RHS of variable assignments.
From looking at various mission's xml scripts
I can see data being extracted for use in calculations, e.g.