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  1. M

    Cockpit building from scratch

    Thanks Adino, I'll take a good look at those links, Ta.
  2. M

    Cockpit building from scratch

    Hi Everyone, I'd like to scratch build a twin engine helicopter cockpit that has a working overhead panel and over head throttles in fsx. I don't know where to start. Any pointers would be appreciated. I'm handy with engineering, and using microprocessors and electronics etc and have done a...
  3. M

    Missing scenery Exporting an .X file to a .dae file.

    Thanks for your help, Arno. I realised it was simply the file directory paths were pointing to the wrong place. I thought I had it covered by liberally dropping the bitmaps everywhere, but still missed the one place that they really had to be. :) Max
  4. M

    Missing scenery Exporting an .X file to a .dae file.

    Thanks Mr Gibson & Arno. I realised the file directory paths weren't correct to the materials. I put this right and off it went. Max
  5. M

    Missing scenery Exporting an .X file to a .dae file.

    Hi, I have a Direct X file, that I read in ModelConvertor, and it looks perfect with texture from a .bmp file. I use ModelConvertor to export to dae and then import that into 3ds Max 2015. Everything is fine, except in 3ds Max everything is grey. No textures. It's probably something...
  6. M

    Where to download ESP1.0 DirectX Exporter from?

    Thanks n4gix. I'm keeping and old box running 3ds max 2014 as I need the ESP 1.0 specific X file output, as I hack these files.
  7. M

    Upside down dds images in FSX

    Hi Christopher and Arno, I bought a batch file flipper on-line, and it works great. Everything looking good now in the sim. Thanks for both of your help. Max
  8. M

    Upside down dds images in FSX

    Thanks Chris. I've downloaded the DXT Bmp software. I was wondering, would scenery work better in FSX, regarding Frame rates, if I use MIPs ? Are they to be recommended? I know the theory of them , but in practical terms should I bother? Regards, Max
  9. M

    Upside down dds images in FSX

    Thanks Arno. I think I'll batch convert the dds to bmp, then use your MCX to go straight from X file to BGL with the convert and position tool. I have faith in ModelConverter, so I'll adapt to suit it, rather than expecting it, to adapt to me. Max
  10. M

    Upside down dds images in FSX

    Hi, My head is fried at the moment, so I'd like to ask a solution to my problem, if you don't mind. I'm working purely with existing dds files, not bmp ones. I convert straight from the X file in ModelConvertor, and it places the object ( BGL file) in the scenery directory of fsx. The...
  11. M

    Google Earth 3D Ripper X file from 3ds Max 2014

    Sorry, I thought this was a developer site geared to flight sim. not crown court.
  12. M

    Google Earth 3D Ripper X file from 3ds Max 2014

    Are the older versions of Google Earth not freely available to the public ? Anyway, in case they are not, let me re-phrase the question. I'm exporting from a non-Google earth 3ds max 2014 model, to a direct X file. When I look at the x file output, the shape looks "jelly mouldy". I know this...
  13. M

    Google Earth 3D Ripper X file from 3ds Max 2014

    Hi, I wonder if anyone can help me. I've successfully used 3D Ripper to get buildings off of Google Earth, and loaded the result into 3ds Max 2014, where it looks really good. I export a "Draw Call worth" to an X file. Problem, is it the X file showing a simple square building (row of...
  14. M

    Where to download ESP1.0 DirectX Exporter from?

    Thanks Tom, I'll try using the P3D sdk. Ideally I'd like to work with Max 2014, but the nearest download option was Max 2015.
  15. M

    Where to download ESP1.0 DirectX Exporter from?

    Hello, I've been using the ESP1.0 Direct X exporter with 3DS Max for a while now. Recently I got a new PC, and loaded on 3ds Max 2015, but I cannot remember how I installed the ESP 1.0 .X exporter, on my old machine. Could anyone tell me in simple steps what I have to do? Thanks, Max
  16. M

    Drawcalls....Too much of a good thing!

    Hi Arno, Thanks for replying. I could have 100 textures, as they will be smaller than 1024 x 1024. For example, a small chimney will have a texture to a side, being only tens of pixels wide and high. My issue in the search for optimum performance, is how far can I push huge numbers of...
  17. M

    Drawcalls....Too much of a good thing!

    Hi All, I've been thinking that minimising Drawcalls may be the holy grail of keeping frame rates respectable. But, is there a point where too few draw calls has a detrimental effect, instead. If I had an entire city block of hundreds of textures, but every texture is on one bitmap...
  18. M

    ModelConvertor Refresh?

    Thanks rk.
  19. M

    ModelConvertor Refresh?

    Thanks Tom.
  20. M

    ModelConvertor Refresh?

    Ah ha! That's interesting. That works for me too, thanks!
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