I search for P3DV4 to do basement service doors entrance in a buliding ( 2 doors are in the basement)
I have tried to modified a lot of things in the flatten CVX ADE Bgl but nothing works.
It is always flat .
Any idea on how to do it ?
Thanks very much
Dear master developers.
Can i ask you the best way to do sloped runways (for P3DV5) .
1. Do i need to design the slope on Sketchup or Blender and adjust something on the flat ground poly by MCX ?
2. Do i need to do the slope on MCX ?
3. Do i need to slope everything like runway lights etc...
I search the way to attach the same effect to all objects recognized in the BGL.(airport lights)
From now i am attaching some airport lights one by one (dynamic ones) (i work on sketchup)
But the MCX boxes view function find all my lights object in the BGL
That is why i am wondering if...
I finally did my first worked puddles in P3DV4.5 . From now i don't use PBR textures, but it change nothing on my issue i think.
I needed to set "destination blend to > One" to avoid the black track draw effect .
At this step all is working but the "take into account" setting is not...
Sorry for my english..
No after all the issues , i have imported a free blender object , no worry i will search for the texture , if i ask is because i was thinking you know about it.
i will add screens so you can be sure it is not linked to blender.
About the path , i am new in blender and...
I am happy to tell you that i was able to animate a blender model vehicule in the sim !! (P3DV4.3)
-It rest just fiew things , i have applied all advised settings to the FSX/P3D materials ; but under the light (in the sim sun light) texture is to much white (almost unreadable) ... in the night...
Yes my objects are made on sketchup... so i tried to import ADE to animate one of them from now into blender.. yes Sketchup can't be used to animate on FSX P3D from what i know..
"To change the animation to Interpolation -> linear you can do so from the Dope sheet... open up...
There is no other simulators that a clean P3DV4.3 on my computer.
The fsx notes are linked to the Blender2FS tool kit i think because it work for FSX and P3D .
There is no link or setting error linked to FSX . Blender FS tool is automaticly detect my 4.3 SDK .
It works perfect with the...
That's what i did :
Created smalll animation by added a Path curve and object constraint.
-Change end to 1024 / inserted start keyframe at 0 and the end keyframe at 1024 ; added 40 keyframes between start and the end : animation is working well.
-From Blender2FSX/P3D : Use P3D SDK / ver4x SDK...
Sorry join what ? and where ?
My objects came from sketchup. Maybe something with the materials. I have just loaded the ADE vehicule file (who included the textures)
I am testing with a simple cube but from sketchup to see if i can recreate the same good result that i am able to have with the...
Back to you,
Change the Lenght to 1024 result in no erros in the export now !
animation is working on mcx !
Sorry i don't know i was so close after all this weeks...
i will now try with my vehicule object and report.
Hello, thanks for the help,
Yes i create for P3Dv4.3 and have P3DV4.3 , as well as blender on the same computer with only one SSD . all on defaut directories.
I retried from 0 with the defaut blender cube.
-Created smalll animation by added a Path curve and object constraint.
-Change end to...
I have followed a lot of tutorials on this group and youtube about animate with blender for P3D.
Animation is working well in blender, i think i have understood the assign to object function but i have an error with export the mdl who don't work.
I have the P3DV4.3 SDK installed . Is...