Just a follow up. I was able to get copies of the missing textures and by copying them into Addon Scenery\textures folder have them recognized.
Not as clean and organized as I wished, but it works.
I have another question, but I'll pose than in a separate topic.
I contacted the author, but he hasn't flown sims in years. I'm hoping he still has the original work files.
I have located some of them and will eventually find the rest if he can't
Ah well, learning about and fixing things in FSX is actually more enjoyable to me than flying.
Thanks for the responses. I need a bit of time to look them over and try a few things.
By way of more information; the file I am opening in MCX is the krap_westjet-hanger.bgl file and it resides in the same folder as the runway (AFCAD?) bgl. It contains a building object which the airport...
Importing a BGL using MCX, but am receiving a "Failure to load texture" message for some textures.
The textures in the Texture folder which is in the same sub-directory as the Scenery\.bgl file are loading.
The textures in the texture folder of the object itself are not loading. I realize...
I am currently using FSX with TEXTURE_MAX_LOAD=1024.
I know that some users resize their 2048x2048 textures to 1024x1024 so that it eases the load on FSX.
However, my understanding is, that if a 2048x2048 texture has a 1024x1024 mipmap then the setting above will force the mipmap to load...
I'm sure that I've encountered this before and even fixed it, but it's back.
For some reason ADE is prompting me on start for which version, FS9 or FSX I have. I only have FSX, but have a suspicion that ADE is finding a reference to FS9 somewhere.
Any clues on how to fix this?
Thanks, for both answers.
I'm just intrigued by how frequent I get the unable to load texture message. Makes me wonder what I'm missing , or if it's just sloppy programming and the developer left behind references to textures that aren't in the finished product.
Either way, it was happening...
Really just a curiosity, but I recently added ShowMissingTextureAlert=1 line to my FSX.cfg.
Surprisingly, or maybe not, I'm getting missing textures on many of the freeware airports that I have installed. I also ran into a couple missing textures with the FeelThere E175.
My question is; do...
Not sure where to ask this, but since it pertains to an aircraft. I have several TFS, FAIB, etc. aircraft that come with effects files. Typically these would be placed in the FSX\Effects folder.
I would like to isolate them and wonder if I put them in FSX\Addon Scenery\effects if FSX would...
I installed the FS9 version of the TFS Dash 8-200 from AIG, then applied the FSX conversion.. or at least I think I did!
In the process I replaced the FS9 models, updated the texture folders to include the new TFS_Dash8_Q100-200_L.dds, opened the TFS_Dash8_Q100-200_T.bmp file, inserted the...
'Stock' is the term that ADE uses to reference an airport that was included with the sim, but default works for me too. :)
If you look a nxp-modified.jpg in my original post you can see the taxiways that were part of the default bgl.
I've included the modified airport in ADE...
I am working on NXP Twentynine Palms EAF.
Based on the Google image the runway was off center, so I deleted everything except the runway and tower, and centered the runway on the ARP.
However, the taxiways bleed though from the stock airport.
I compiled the airport to Addon Scenery\Scenery...
Starting my first project and I have chosen to modify NXP/KNXP Twentynine Palms EAF because it has changed drastically since the original FSX airport.
I am using a background image that I captured from Google as a reference. The photo shows a single runway with extensions at both ends. My...
This has probably been asked before, so I'll apologize in advance for asking it once more.
I created a simple traffic file using AIFP containing three flight plans using multiple liveries of the MyTraffic Dash8-400. Three aircraft fly one round trip a day between KTYS and KLEX at approximately...