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  1. F

    P3D v4 Specular Texture not recognized by ADE

    Great! All clear now, many thanks once more for all the help!
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    P3D v4 Specular Texture not recognized by ADE

    Hi, I am pretty sure that with the old dll that folder was not created, not sure if that's relating to the bug you fixed, however it looked something new to me and got my attention. :) Reading page 18, I think it doesn't copy the textures in ADE_GP Textures because my compiling folder is my...
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    P3D v4 Specular Texture not recognized by ADE

    Hi again, After playing around a bit with the new dll, I finally managed to make it work!! The issue was that in material properties I had to disable the options under "Fresnel Ramp affects:" I definitely tried those off as well before the new dll and still was not working, so we can confirm...
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    P3D v4 Specular Texture not recognized by ADE

    Hi, Unfortunately it still doesn't work. I replaced the dll with the one attached above and I even did the workflow of the material from the beginning just in case. Result in the sim still the same, as if there is no specular. Some things I noticed in case they help: 1) In the Scenery's...
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    P3D v4 Specular Texture not recognized by ADE

    Ok, standing by :)
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    P3D v4 Specular Texture not recognized by ADE

    Hi, Sorry, I thought you only requested the files for the issue I had initially (specular not being copied that is fixed in ADE1.79). To keep it clean and help you debug the issue, I created a simple arc line at LGAV (next to the numbers of 03R) and included the rest of the files you request...
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    P3D v4 Specular Texture not recognized by ADE

    In addition to the issue outlined above, I attach a screenshot from the sim, (showing the same main texture and same specular texture being used in both MCX and ADE-GP), and the difference in the result (ADE-GP having the same result as without specular). Also material settings in GP are the...
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    P3D v4 Specular Texture not recognized by ADE

    It does load them but only one at a time and randomly. Not something blocking just came across it and thought of mentioning it in case I was missing something from my part. @gadgets Moving to the next step of the specular (testing it in the sim), unfortunately it still doesn't work as a...
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    P3D v4 Specular Texture not recognized by ADE

    Sure, many thanks for all the help!
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    P3D v4 Specular Texture not recognized by ADE

    I did the same workflow with v1.79 and the specular textures are now being copied as expected! Not sure what the issue was but the newer version looks like it fixed the texture recognition. Another issue I noticed is that if I import the GP bgl compiled with ADE, into MCX, even though it shows...
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    P3D v4 Specular Texture not recognized by ADE

    I am on version 1.78 because when I installed 1.79 I had some issues with the in sim aircraft position (not shown) so I reverted back to 1.78 that is working ok. Let me update to 1.79 again and test the same workflow and get back to you shortly with the results.
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    P3D v4 Specular Texture not recognized by ADE

    Hi, I did also the material definition and still specular map is not recognized by ADE. I guess I am still missing something basic. Here is my complete workflow: 1) Texture xyz.dds and xyz_Specular.dds are placed into ADE Texture folder. 2) xyz.bmp (24 bit) is placed into Texture_Dpy 3) In ADE...
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    P3D v4 Specular Texture not recognized by ADE

    Hi, I did all the definition through GP texture editor but not in material editor. I was under the impression that material editor will give you all the options similar to MCX options but for adding just a specular texture this can be done automatically by adding the same texture name with...
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    P3D v4 Specular Texture not recognized by ADE

    Hi, Reading how it's done is supposed to be straight forward but I am running into some trouble achieving this. I read the manual/forums but to no success. I am creating a GP line in ADE, which works perfectly in the sim. Trying to add a specular texture though by placing it in the ADE's main...
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    P3D v4 PBR Issue

    Many thanks, I will try both suggestions!
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    P3D v4 PBR Issue

    I missed the point on how to convert. Special tools > texture converter, where do I find this? Thanks
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    P3D v4 PBR Issue

    Hi and Happy New Year to all! I still have some issues with the PBR, trying to do the runway texture, if anyone knows the issue or if he can point me to the right direction. I am using the Albedo, normal and metallic textures (in the metallic texture I am only using Alpha channel for...
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    P3D v5 Custom Land Class textures not showing up

    Exactly! ;) Many thanks once more
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    P3D v5 Custom Land Class textures not showing up

    Hi, I did search as well but being the first attempt on land class editing many things were not that clear. :) I managed to create indirectly the land class raster in dynamic shape by giving a value on unwanted areas and then compiling the inf with NullValue = unwanted area value. Many thanks...
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    P3D v5 Custom Land Class textures not showing up

    I recall reading somewhere (not sure where though) that if you use value #254 for the raster makes it "invisible". Not sure how the value is denoted though, is it through the texture color or there is a command that should go in the inf file for resample? I managed value #255 and #1 (both with...
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