• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. G

    FS2004 Flatten not working at LGIK Ikaria

    Hi Jeff: I have loaded and tested your ADE FS9 projects attached above after having compiled them for output / use in FS9. :scratchch I do not see the ADE *TER.bgl SCASM Area 16N flattens displayed at run time either. I will decompile those SCASM BGLs, then make LWM2 or LWM3 legacy format...
  2. G

    Almost There

    Thanks, Dick, for posting that interesting 'worked example'. :) This may be a good excuse for me to re-install CFS2, so I can walk through the same steps to directly visualize this process. :coffee: Hmmm... that may then compel flying my Abacus PBY Catalina, and shooting some (loud !) tracer...
  3. G

    MSFS Adding Aircraft from Library - Alpha 17

    Hi Jon: Could you make the Container Title field 'linked' to inherit a currently selected SimObject from the Parent Name field ? :scratchch This may help avoid typos etc. while making the process easier ...before end users 'commit' a final choice via [Apply] / [OK]. :idea: Thanks in advance...
  4. G

    Almost There

    Thanks, Arno. :) IIUC, via MSFS SDK, one may: :scratchch * combine multiple glTF objects in (1) project ...with: * (1) PackageSources\ModelLib local sub-folder chain for each Project ...consisting of: * (1) locally paired \[object name] sub-folder chain (named for each such glTF object)...
  5. G

    Almost There

    Hi Arno: If we have a static Sketchup 3D model mapped with (1) custom photo-real texture Material sheet, Geo-located (and placed with AGL / Heading etc.): * Can MCX import that ex: *.KMZ, convert, and export it as a 'placed' MSFS Scenery project ...ready for processing by the MSFS-2020 SDK...
  6. G

    Airport Rotating 3D Beacons

    UPDATE: I posted some information regarding 3D modeling work-flow to create rotating airport beacons and lighthouses here: https://www.fsdeveloper.com/forum/threads/3-d-lights-in-msfs.449625/ GaryGB
  7. G

    Spot light shines through geometry

    Hi Stinger: A separate thread regarding prior efforts and 3D modeling methods to make a lighthouse (as an analogue of a airport beacon) in FSX ...is here: https://www.fsdeveloper.com/forum/threads/airport-rotating-3d-beacons.451551/#post-874969 As I was looking into this topic further today...
  8. G

    P3Dv4 and Aerosoft

    I may not be the person to see you through to a full resolution of the challenges you allude to above, but if you provide more detail as to which specific Aerosoft MegaScenery airport add-on you have installed which you are having trouble with, you may receive more replies that can help you. ;)...
  9. G

    MSFS Adding Aircraft from Library - Alpha 17

    Hi again: I have not had time to study this aspect of MSFS-2020 SimObject placement / use, but perhaps this thread may be helpful: :idea: https://www.fsdeveloper.com/forum/threads/living-world-services-at-airport.449602/ BTW: For the LivingWorld engine in FSX we could preview which...
  10. G

    MSFS Adding Aircraft from Library - Alpha 17

    Hi Darryl: IIRC, there are default MSFS-2020 airports (and MSFS-2020 add-on airports) which have "static" aircraft displayed at run time. What I have not checked yet is, whether these default (or add-on) aircraft are all SimObjects that are displayed as scheduled A.I. Traffic...
  11. G

    MSFS 'Export for .mdl files' author evangel76

    Hello: Just a quick heads up about who evangel76 is, and where we may watch for news of his future developments on behalf of the MSFS Community. evangel76 is apparently Francois Piednoel, a retired Intel engineer who reportedly now is pursuing new interests including AI ...and also apparently...
  12. G

    I coded an Export for .mdl files.

    When the needs of the many exceed the need of the few- or the one- ...Social Engineering must be done. :laughing: I am inclined to believe it would be unwise for anyone to take seriously, use of- or development for- a PC-based flight simulator. Perhaps we might find some affluent but generous...
  13. G

    MSFS Alpha 17 windsocks?

    If EIDL had a windsock nicknamed "Waldo", where can I find 'Waldo' in the screenshots shown above ? :scratchch https://towardsdatascience.com/can-you-find-waldo-faster-than-a-computer-spoiler-you-cant-ff382e601c31 Is there a specific Icon we look for in ADE, or do we use a particular GUID...
  14. G

    I coded an Export for .mdl files.

    AFAIK, Xbox Game Content Usage Rules cited above refer only to default assets from MS FS titles as defined in the section under: "What content is covered?" My personal interest in- and anticipated use of- legacy MS default FS Game Content would not involve any 3rd party add-ons. Indeed...
  15. G

    MSFS BGL asset groups

    PS: Relative to your question in the OP above, perhaps this might be helpful ? https://forums.flightsimulator.com/t/solved-questions-about-sdk-files-location/165225 https://www.fsdeveloper.com/forum/threads/blender2msfs-support-thread.448402/post-859132 [MSFS SDK 0_10_0_0 SDK Install...
  16. G

    MSFS BGL asset groups

    Hi again: Specifically, the .\ or ..\ (Dot and Backslash) characters are good old DOS - Windows parlance as Directory (aka "Folder") Path hierarchy designations https://en.wikipedia.org/wiki/Path_(computing) Although Windows reportedly can support either a Slash or Backslash delimited path...
  17. G

    MSFS BGL asset groups

    Hello: Welcome to FSDeveloper. :) While I am not prepared to reply to your question regarding whether one may consolidate different scenery content BGL Assets, I do have a quick question. In your screenshot above, you show Windows File - Folder Path syntax that uses both a "/" (aka 'slash')...
  18. G

    I coded an Export for .mdl files.

    I believe that interpretation does not adequately represent the intent- or extent- of applicability for the Xbox Game Content Usage Rules. :alert: I also believe it may not be in the best interest of FSDeveloper to tolerate what may prove to be another "thread-lock-baiting" effort by special...
  19. G

    I coded an Export for .mdl files.

    Hello: I would like to see this utility released ASAP, and welcome the opportunity to test it; please post the download URL when ready. :) Any / all of the above cited options 1, 2, or 3 would be welcome, although a full set of 3D model I/O file formats and a GUI would be even more useful...
  20. G

    Airport Rotating 3D Beacons

    Hi Dick: Thanks for the reminder about that option for a "sea base" type beacon. :) I anticipate that we may 'eventually' see a true 3D light cone rotating Green / White civilian airport beacon (for non-sea base type airports) of MSFS in the future, whether it be created via Blender (with- or...
Top