• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. FlyingAxx

    FSXA MCX does not export sceneries being compiled for P3d v4

    Hi Arno, that's it! Thank's a lot for your support.
  2. FlyingAxx

    FSXA MCX does not export sceneries being compiled for P3d v4

    Okay, here is the XML: <?xml version="1.0" encoding="UTF-8"?> <FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd"> <ModelData sourceFile="D:\Flightsims\FSX-Scenery-Addons\France\LFTZ v1 FSX&P3D\NEU\scenery\LFTZterminal_0.mdl"...
  3. FlyingAxx

    FSXA MCX does not export sceneries being compiled for P3d v4

    Hi Arno, While touring around the world (I'm still sticking on FSXA) I'm trying to fill the realism gaps with freeware or self-made AFCADs or sceneries. Last week I downloaded a nice airport scenery for LFTZ that should support FSX and P3D up to v4. However, it caused CTDs when either trying to...
  4. FlyingAxx

    ADE Is it possible to slightly move EVERYTHING in an airport I created?

    Flight1's Instant Scenery doesn't work any more *) and is marked as unsupported legacy product. *) at least for me.
  5. FlyingAxx

    Call for ADE 2020 Alpha Testers

    Hi Chris, at the moment I'm still with FSX as well. However, the pressure of some friends who already are using MSFS 2020 is quite high. We have online meetings each week and they want to use their new toy. Actually, the air becomes thinner as some birds I bought a while ago (having their roots...
  6. FlyingAxx

    FSXA How to correct coastlines

    Thanks Arno, at the moment I'm checking how do downgrade a really old Laptop from a standard Linux Mint to Xfce or even lighter versions. A few years ago booting the system already took a while but now it became way too long. However, that's away from any practical use - just for curiosity...
  7. FlyingAxx

    FSXA How to correct coastlines

    No, that wasn't my environment up to now and is pretty new for me - and obviously quite a challenge. I thought I could use scenProc's function "Scan attributes". As far as I can remember (it's a while ago) I didn't get any idea how to deal with QGIS. Okay, I just downloaded it again...
  8. FlyingAxx

    FSXA How to correct coastlines

    I just did it and there was nothing. The database should obviously just contain something standing for water. The information windows looks like this: Something should be there, at least in my interpretation.
  9. FlyingAxx

    FSXA How to correct coastlines

    Hmm, something went wrong. 79 features are read from the SHP-file but nothing created. ImportOGR|D:\Flightsims\FS Design Tools\ScenProc Dev\Projects\Water-Polygons\water-polygons-split-4326\water_polygons.shp|43.6187;41.7854;15.864;19,5|*|NOREPROJ #...
  10. FlyingAxx

    FSXA How to correct coastlines

    Thanks Arno! I think I have now to learn how to deal with a more comprehensive set of data AND Shapefiles. :yikes: I have to admit that I'm not sure that I really understand everything in your documentation - I'll try it....
  11. FlyingAxx

    FSXA How to correct coastlines

    In preparation of some flights over the Balkan and along the Adrian coasts I detected quite strange overlaps that might be caused by (the often) incorrect coast lines drawn by MS and by my addon UTX Europe v2x. As I saw a couple of dozen nautical miles being affected, I rejected any idea of...
  12. FlyingAxx

    FSXA Problem with defining a working approach

    After leaving away this aspect for a while I obviously lost the how-to-do-it abilities when designing approaches in ADE. This example shows LGML: This is ADE and that's the GPS My problems: I wasn't able defining the IF as shown in the charts at Radial 53°/D5 to VOR MIL (I didn't want...
  13. FlyingAxx

    Removing taxiway names

    Hey, you might be right, but I think this never could compensate the loss of time and efficiency caused by the spacing of arriving and even of departing AI aircraft (as long as default ATC is involved). :duck:
  14. FlyingAxx

    Removing taxiway names

    Thanks for your comprehensive answer. Most of it was nothing new, however, the LICJ part had been interesting (even if the RWY crossing requirement was evident). Regarding taxiway D, I was only caught by the short green section that didn't make too much sense to me. And no, I never really...
  15. FlyingAxx

    Removing taxiway names

    Actually, I'd been always unhappy when realising that I unfortunately added an existing designator a second time. In such cases I tried to "repair" it asap. Recently I saw that at least in Italy some long taxiway are organised in sections (e.g. LICJ, taxiway T), having the same name, but two...
  16. FlyingAxx

    ADE Wish List

    Hi Jon, here is my list... Punching holes in polygons would be nice (like in SBX) Punching holes in aprons (often lower prior areas are like inlays in aprons) Turning and flipping aprons (mirroring horizontal and vertically) - e.g. for runway extensions grouping all kind of objects (e.g...
  17. FlyingAxx

    FSXA Converting FSX objects to XP11

    Hi Arno, Thanks for answering. Your proposal describes exactly what I did. Probably XP11 wasn't able deciphering the resulting texture sheet. I'm still at the very beginning and know about nothing as far as preconditions or limitations are concerned. Probably the texture format, rectangular and...
  18. FlyingAxx

    FSXA Converting FSX objects to XP11

    After decades of using MSFS products I recently installed XP11 parallel to my aged FSXA. I'd tried before v5 and v7, both with quite ambivalent impressions. However, the flight behaviour and even the visible environment are promising - even if the handling is quite different (yoke settings and...
  19. FlyingAxx

    FSXA Some observations with TS Pro

    Hi Don, thanks for your efforts. I'm sure the next opportunity testing the new version will come soon.
  20. FlyingAxx

    FSXA SBX315 Problems with textures of generic building

    Hi again, My impression being on the track again was definitely wrong. :banghead: I'm again fighting with quite simple structures, standard textures of a simple airport building (about 36 x 15 m). It has a ridge roof, is likely a hangar or workshop, the gable is on top of the wider side...
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