• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Destroyer121

    MSFS C-17 Globemaster (Freeware)

    I have gotten permission from UKMIL to use their mesh in a C-17 Globemaster. I have had to re-animate everything, and work around game issues (Sigh...) You can download it here https://flightsim.to/file/12408/msfs-native-c-17-globemaster
  2. Destroyer121

    MSFS Airbus H-135 Helicopter

    Today, our H-135 has passed a huge milestone: It is now the most downloaded add-on released for MSFS, with over 64 Thousand downloads. This is absolutely mind boggling, we never expected it to get so popular! We are not done yet, of course. We have so many things we want to do, and we are exited...
  3. Destroyer121

    FSX Exporting .mdl with over 65K vertices to FSX

    Hello, Is it possible to export an object with over 65k vertices to FSX? Looking at previous threads, it seems like it is possible to export to prepar3d v4 using that SDK, but it will not work with FSX. Is there any work-around, or is it impossible to do? Much appreciated.