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Search results

  1. RIDZ_YSSY

    MSFS Can certain parts of the texture be transparent?

    Please refer to my first post, "blend mode is set in 3dsmax". So basically, I have my png and I set the desired part of the textures opacity in photoshop to slightly transparent, about 80%. However when I export it, the whole texture is semi transparent instead of just the specified side.
  2. RIDZ_YSSY

    MSFS Can certain parts of the texture be transparent?

    Hi guys, I've got a texture for my building with certain parts of it transparent, blend mode is set in 3dsmax. However the whole texture seems to have the transparency applied? Any help will be appreciated!
  3. RIDZ_YSSY

    MSFS MSFS SDK wont locate my 3dsmax 2018 installation

    Hi guys, didn't have this issue before. I uninstalled the old sdk to update with the latest one, when the installation screen gets to the 3dsmax plug in part, all I see is red X's. Any help will be appreciated!
  4. RIDZ_YSSY

    MSFS Parllax mapping. 3ds Max

    I'm a little lost on this as well, I think the brighter textures emit more light during the light and the emissive color tab determines the light color. But then I look at their model "Al Hamra Tower" and it has different color lights, and i'm having trouble getting the Parallax windows fit so...
  5. RIDZ_YSSY

    MSFS RIDTEK STUDIOS - WELCOME TO SYDNEY for Microsoft Flight Simulator

    Just a few of the QVB! Enjoy... all still WIP
  6. RIDZ_YSSY

    MSFS Apron Textures

    How are they tiled in Blender? Im a 3dsmax user so Blender isnt my strong point, but same rules apply with UVWs im pretty sure. And what is their format before fs converts them to DDS ?
  7. RIDZ_YSSY

    MSFS RIDTEK STUDIOS - WELCOME TO SYDNEY for Microsoft Flight Simulator

    Another two with a WIP night shot.
  8. RIDZ_YSSY

    MSFS RIDTEK STUDIOS - WELCOME TO SYDNEY for Microsoft Flight Simulator

    Hehe, Asobo have already done that! Shouldnt be missing :)
  9. RIDZ_YSSY

    MSFS RIDTEK STUDIOS - WELCOME TO SYDNEY for Microsoft Flight Simulator

    Just the one, testing out some PBR on the road before going all out on texturing the road! The bridge model isn't complete yet, the towers are being remodeled. The only UV applied in this pic is the road.
  10. RIDZ_YSSY

    MSFS RIDTEK STUDIOS - WELCOME TO SYDNEY for Microsoft Flight Simulator

    Hi Everyone, Just announcing a project that I've started to work on, very early stages expect more information as the project progresses. My aim is to bring to you the most accurate representation of the Sydney metro / basin as possible. Enjoy these early development pics! More info soon.
  11. RIDZ_YSSY

    P3D v4 Australian Airport in the works

    Hi Jonoliu, Still in the works at my own pace, I have a full time business that I run so I can only spare limited time to the project. Thanks for your interest it’s definetley still alive :) Best regards,
  12. RIDZ_YSSY

    P3D v4 [SOLVED]3DS MAX material export and Alpha channel problem

    Hi Rustam, To get the transparent textures to show in your sim, you need to have the P3d material selected within 3dsmax when applying the texture. Next you need to set the material properties to - default transparent- or change the entry within mcx material editor from Zero/One to...
  13. RIDZ_YSSY

    Problem with lofting runway edges on Gmax

    Hi, I’m not sure if there’s a better way to do this, but when applying the texture do you have both sides of the divided polygon selected? You can try select both sides and apply the mapping that way and see if it works.
  14. RIDZ_YSSY

    P3D v4 Question about new methods for ground

    Hi, Some of you might know i'm in the process of designing my airport for p3dv4. After analyzing some new scenery that i have, i have found that some developers are replacing the old method of making the transparent satelite image to give different shades over the base ground polygon with a...
  15. RIDZ_YSSY

    P3D v4 Australian Airport in the works

    Hi Jeansy, yes I am aware of that fantastic scenery however I’m keen to do one myself so I think I’ll stick to my plan. Thanks for the info ! Hi goody, I’m away at the moment so I will double check the exact name of the provider and I will pm you. And as for the gp I design everything in...
  16. RIDZ_YSSY

    Prepar3D v4 & ADE

    Have you compiled it and moved the bgl files to your scenery folder ?
  17. RIDZ_YSSY

    P3D v4 Australian Airport in the works

    Working on the ground polygons! MCX is a great tool.
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