• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    can anyone help me do a manual install of material plugin for 3ds max 2018?

    My SDK and MSFS are on C drive somewhere, and those connections seem to be made, but my 3dsmax never gets the sdk installation, that's on E drive. There must be a way to map this. Anyone?
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    Kudos to Aesobo!

    I'm one if those sad souls with a dang expensive but officially unfit GPU, Quatro 5200k. Maxwell microarchitecture. As of update 5 I had no choice but to fly in clear skies to avoid flashing lights. Based on forum conversations at the zendesk, I was assured this wouldn't be fixed, because my...
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    Fun to see you all again

    Congrats for keeping flightsim development alive for 3rd parties! And best of luck with this new beast. As I get older, I get less tolerant of how things seem to work nowadays, and of course, nobody cares. I would never produce a product and sell it, only to ruin some of my customer's...
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    3DS Max No Flightsim Material in 3dsmax 2018

    Hi all, there have been a number of posts on this subject, but I end up confused due to different issues people bring into the discussion. So, being baffled, I'll ask very simple questions. 1. Is it true that I should see a "flightsim" material in the 3dsmax 2018 materials browser following...
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    MSFS Can't yet install the msfs sdk extensions for 3ds Max 2018

    Hi all! No problems are unique, so I hope one of you know this answer. I've got msfs 2020 installed on my "E" Drive. I'm using the same drive for the sdk. I have finally reached the point of wanting to add some scenery. I did tell (afaik) the sdk installer to include the files needed for...
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    Gentle nudge

    I have enjoyed fsdeveloper for many years. In fs2002, we really worked together learning how to use the tools we had to build mesh...remember? I know some here remember those days. I haven't been around for a long time, yet msfs 2020 is really amazing, so I started reading this site again. I...
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    P3D v4 has anyone compared p3dv4 to the newly advertised msfs 2020

    It seems hard to imagine there would be much more that could be included in an affordable sim.
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    P3D v4 Import of new scenery objects into P3Dv4 is proving problematic

    With help from the old timers here I've succeeded with importing my test object from 3dsmax 2018 into mcx, and finally, exporting the object into both an mdl file and bgl file. However, I have NOT yet succeeded in SEEING my object appear in P3Dv4. Along that line, I've uncovered some difficult...
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    Error: can't find modeldef.xml

    Hi Arno, new build of windows 10, 64bit Never had P3d before, now have latest version 4.4 I filled in all the options, just as a test. no change
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    Please update me on tools for P3Dv4

    Hi gang, Got my export to .x and then to .mdl working. What's the best way now to compile bgls for p3dv4? I used to use Arno's library creator, Instant scenery 2, and at some point mcx had a bgl compiler IIRC, but a quick look shows none make mention of P3D.
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    Greetings for the first time in ages

    Hi all, I finally retired, and thought it would be fun to do a little designing. I only have fsx, and that's where I'll start. Before I lost track, I remember you need tools from several versions of p3dsdk, I see both a version 4 and version 3 sdk, so I downloaded them both. It appeared to...
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    P3D v3 3ds max 2018

    Hi all, wondering if anyone is designing with 3ds Max 2018. The P3d sdks specifically mention 3.4 version supported 3ds max 2017, but I haven't seen any mention of 2018 in either the 4.0 version or the 4.1 version. Bob
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    Control over axis orientation in Max (G or 3ds)

    I just learned (or perhaps relearned) a useful process that lets me establish the axis gizmo in quite unique orientations. I was working on a geodesic dome, that I wanted to hinge a section, but being a geodesic dome, the angles were quite difficult to define. I wanted an axis that was...
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    Found an interesting Max Script - Regularizer

    Hi gang, thought of you guys tonight. I downloaded a maxscript that does a nice job of predictably editing loops of edges....http://www.scriptspot.com/3ds-max/scripts/loop-regularizer Just for fun, I applied it to the job of cutting airplane side windows...there was a thread around here...
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    Helpful scripts for uv mapping (3dsmax)

    Hi all, I was studying a tutorial, which suggested I download a script for 3dsmax (ver 9 and higher). Its called textools and is really quite useful. Thought I'd share the info. Free download. Ez install. The link is http://www.renderhjs.net/textools/ You can use this link to both...
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    FSX Texturing directly in 3dsmax

    Hi all, I mentioned that 3dsmax can assist you in creating your texture internal to the program. I noted today that Paul made reference to my statement, and I thought I should show people what I meant. FSX (or P3D) will still demand the dev provide a "texture file". We know that folks...
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    I actually flew the sim tonight

    I know the devs here rarely actually fly, I'm no different. But tonight I actually flew, and wow. And it was practically default (I did have rex enabled). A real testament to the basic quality in fsx. My trip was from Palm Springs to Santa Monica, at dusk, doing my best to stay in legal...
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    Interesting new learning about gamma settings

    I was studying gamma settings in 3dsmax recently, and found a pretty interesting lesson. Thought I'd share. When we render in 3dsmax, we need to tell 3dsmax to display the resultant image with gamma encoding or we won't see the true extent of the color information. For a windows computer, the...
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    Bi-lingual FS help

    I admire Robystar for being able to help people bi-lingually. The chances that the recent fellow from Chile understanding what he needed to in English seemed low. However, in Spanish...it becomes clear.
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    Very interesting texture workflow

    http://area.autodesk.com/masterclasses/masterclass/2013_class2_q4_MichaelMcCarthy_MudboxTexturingFor3dsMaxAssets I watched these videos today, and I thought of folks here. Mudbox is a tool I hadn't seen demonstrated, but its pretty amazing. If anyone is a student, it appears that this tool...