• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. N

    MSFS First Project - Small Airfield

    Yes if you make it a SimObject you can edit the xml to include ModelBehaviour. I won't be able to spell it out for you (as I'm not too sure) but I can give you some clues. Have a look at the Windsock sample in the msfs sdk. You could either animate the sign, or use part visibility (meaning it...
  2. N

    Normal maps

    From the SDK: The Normal maps used in the rendering engine reassign the Red channel as an Alpha channel and leave the Green and Blue components unchanged. This saves disk space and aids performance.
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    MSFS New Aerodynamics System!

    Not sure what I'm looking at, but glad you're happy :)
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    MSFS Aerial Images (Airport Background)

    Tha I wonder if that’s how the resample tool worked, made ‘mips’ up to the highest resulotion just that it was complied into the bgl
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    How to animate this part of jetway?

    There's extra animation and calulations involved for the rods to pivot and stay 'attached' at the ends. I don't think sode supports this.
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    P3D v5 Sloped Airport Taxiway Creation

    Altitude wise; does it smooth between points? or do you need to define a lot of points to get a smooth result?
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    P3D v4 Smart Dock | VDGS Engine

    That’s some great work! Does it use the AFCAD parking node? Can you define different stop positions for different aircraft types?
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    The RJAA P3DV4 Narita Airport I'm developing, Share some pictures

    The ground work is the best I’ve ever seen! Amazing
  9. N

    SODE Visual Docking Guidance Systems

    If the user doesn’t have the pack, has SODE and there are placements, will they see the red x?
  10. N

    SODE Visual Docking Guidance Systems

    Well done!
  11. N

    Something I Think Bares Attention When Creating a Model from a 2 D Satellite Image

    Ideally you should work off the bottom of the building, where the building intersects the ground. But it's not always possible... In the first picture, check the building at the bottom right of the image, you'll get an idea of the offset you need to take into account.
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    GeoTIFFToINF size limits?

    Yes, I use 90% compression for the output bgl. I was talking about the input tiff. If you don’t compress it (common is LZW) then resample doesn’t have to uncompress it first so the resample process finishes a lot sooner.
  13. N

    GeoTIFFToINF size limits?

    It also runs a lot faster if the input tiff isn't compressed. But then you have to work around larger the file size.
  14. N

    How Do I model Buildings that are on Sloping Terrains

    I think sketchup pro has the ability to download the elevation data from google earth as a base
  15. N

    Substance B2M ... too good to be true?

    Excuse me, I'm wrong... looks like you set the emissive map and make it 'AdditiveNightOnly' under the 'Emissive Mode'. http://www.prepar3d.com/SDKv4/sdk/modeling/3ds_max/modeling/modeling_pbrmaterials.html The IR bit was talking about a switch in the 'old' materials...
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    Substance B2M ... too good to be true?

    I think I read that emmisive for PBR materials in P3D is for things like the IR Camera?
  17. N

    GPW command line?

    Correct. Thanks for your time.
  18. N

    Hangar lights?

    Yeah, I’m saying one inch might not be enough. I don’t have FSX SE to try but what happens if the walls are further apart. Like 6 inches?
  19. N

    Hangar lights?

    Seems like a rendering issue. The face is too close and causing some bleed though. You notice it because of the large difference in colour. You might just have to find a workaround at this point. Why not use LODs to make a version that will be seen at a distance, and make the gap between the...
  20. N

    WGS84 imagery stretched

    Edit it in it ‘non stretched’ form, then convert it to WGS84 when you want to export it to the sim. It will be stretched in WSG84 projection ( possibly) unless you’re on the equator.
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