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  1. macp

    FSXA Runway length

    Ohh thanks for the reply. What is the mínimum length or what is the equivalence or relationship between length and width?
  2. macp

    FSXA Runway length

    The runway lenght is 15M in the ade code, this is the problem with asphalt texture in fsx show me a long than 15M runway, with grass texture the same 15M runway is ok
  3. macp

    FSXA Runway length

    is a new code in ADE from an heliport close to sksa. Doesnt exist in fsx Im only créate a new airport an add this runways the grass is ok but the ASPHALT is wrong. this two runways is for compare the same code with diferent surface Can someone use this code ade or reply in this point? and...
  4. macp

    FSXA Runway length

    Need help when créate a runway with ade 1.61 the lenght in fsx is not correct This is the code <Runway lat="6.95487568389348" lon="-71.8543422781298" alt="206.045M" surface="GRASS" heading="0" length="15.0M" width="13.0M" number="15" designator="NONE"...
  5. macp

    FSX Gsx

    thanks for your reply Jon Another concern is if you know how you should build taxipaths to work well with GSX, meaning that not only do the right or left PB but will follow a route to a point
  6. macp

    FSX Gsx

    As you should already know there is a new application to simulate the vehicles in platform include pushback function with the possibility of the pushback from the gate to the taxiway not limited to making a turn right or left at the exit of the gate to work properly you must adjust some settings...
  7. macp

    FSX add Route Waypoint

    Yes the reason is ADE add terminal waypoint not route waypoints (see in GPS in color blue or red) and if two airport use the same waypoint it should create in each being doubled
  8. macp

    FSX add Route Waypoint

    I create a BGL file containing some new waypoints I need these items appear in the airport design to use that in approaches what can i do?
  9. macp

    FSX Help approaches code

    eliminated one by one the airport and this seems to be is the causing the problem I mentioned
  10. macp

    FSX Help approaches code

    I create the aproaches but, a file delete the legs of the other file Help please
  11. macp

    FSX Help approaches code

    Yes Thanks so I'm doing. But it is strange because with the previous vesion ADE did not have the problem
  12. macp

    FSX Help approaches code

    he problem seems to be the codes of approaches that automatically generates ADE, I remove them from all my developments and now it does not affect other airports
  13. macp

    FSX Help approaches code

    I found part of the problem is in another airport. SKME when installed It deleted the approaches legs of SKBG In the SKBG file is the ils app default of ADE The same happens with other airports made witk ade I appreciate if you help me to review thanks
  14. macp

    FSX Help approaches code

    If you can see approaches to RWY36 and the approaches to rwy 35 is in the SKBG file in a previous post
  15. macp

    FSX Help approaches code

    two files skrg ils rwy 36 not display anything skbg ils rwy 35
  16. macp

    FSX Help approaches code

    available in the forum thanks for your help and in this other not display anything
  17. macp

    FSX Help approaches code

    Ahh the lines, different from the guide, red indicates an error in the code? FIXED But the leg display in GPS not shown since IAF <Approach type="ILS" runway="35" designator="NONE" suffix="0" gpsOverlay="FALSE" fixType="TERMINAL_WAYPOINT" fixRegion="SK"...
  18. macp

    FSX Help approaches code

    ADE Versions: Application 01.47.7 Engine 04.07.0 FSX SP2 W7 I design the ils approaches for SKBG ILS Z aproaches from the north <Approach type="LOCALIZER" runway="35" designator="NONE" suffix="0" gpsOverlay="FALSE" fixType="TERMINAL_WAYPOINT"...
  19. macp

    FSX ILS Stock

    Ok thanks other question How I can remove a stock vor?
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