• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. W

    MSFS Package or Asset?

    Wondering about variants and whether variants like floats or skiis should be added as packages or assets during project creation and are there pros/cons to either. Thanks
  2. W

    Blender Animating Light Illunination?

    Curious to know how to animate dimming in potentiometers. I see this in the overhead and floor lamps on the c172. The Blender toolkit exports lights but illumination either isn't supported or MSFS doesn't support? Any response greatly appreciated. Thanks
  3. W

    MSFS Can Blender Export Lights?

    Mamu thanks for the vid! I just finished the section in Blender2MSFS toolkit Wiki. No way to export animation for illumination it seems but I'm not sure if this is am issue with the toolkit or MSFS but Blender does allow for animating light illumination.
  4. W

    MSFS Can Blender Export Lights?

    I created a Point Light Source and animation and wondering if its possible to export. There is information for 3D max in the SDK but don't know if the Blender exporter handles light sources. Any feedback greatly appreciated. Thanks
  5. W

    MSFS Light Types in Aircraft Editor Bugged?

    Not able to assign certain light types in the Aircraft editor (i.e. Recognition, Taxi, Wing, Cabin, etc.). Only one that seem to work are Beacon, Strobe, Landing and Nav. Any feedback welcome Thanks
  6. W

    MSFS Pilot figures

    Figured out the issue within the model. cfg.
  7. W

    MSFS Pilot figures

    yes i tried that ....the node is only in the external model. I might not be understanding the new internal and external models work as much of the external model shows up when not created for the internal model... This seemed a departure from how things were done previously so if anyone can...
  8. W

    MSFS Pilot figures

    The pilot shows up in my internal and external model when I try this for some reason. Its a cool feature but I can't seem to get it to work as intended. In internal view I'm sitting inside the pilot figure. Any help is greatly appreciated. Also has anyone been able to add in their own pilot...
  9. W

    MSFS Primer to 3D asset creation for MSFS

    Vitus, Thanks so much for the new tool. I reviewing the animation portion in this post and can't quite figure out how stock behaviors were tagged to the model. I have the MSFS Properties listed under Object Properties but nothing is listed beneath and there is no ability to tag. Sorry if...
  10. W

    P3D v5 Blender2P3D/FSX

    Doug, Here's a simple cube created with Blender Render in Blender 2.79. Only Parameters given within Blender were Diffuse and Specular, colors, and Hardness level...Through the old tool FSX/P3D params is set using default settings (i.e., no transparency or special functionality.) so just...
  11. W

    P3D v5 Blender2P3D/FSX

    Hi Doug, This is really trying to add back some of the older functionality of the tool and Blender without having to create a texture w/alpha. You used to be able to select color, specular color, specular intensity, and transparency level within Blender and the material values would export...
  12. W

    P3D v5 Blender2P3D/FSX

    Hi Doug, This is for the older FSX Specular Shader. Thanks
  13. W

    P3D v5 Blender2P3D/FSX

    Vitus, Thanks for all your work on this. This just pertains to the Specular Shader - It seems to me that the Roughness parameter would (inversley?) map to specular highlight level as both contribute to the glossy quality of the material. And while the inverse alpha channel of the texture is...
  14. W

    P3D v5 Blender2P3D/FSX

    Amazing! Thanks to all the contributors and amazing community for all the hard work on this wonderful tool. Truly Awesome. One feature that I liked from the older versions of the tool in Blender 2.79 is that you could create simple materials (color, specular, transparency, etc.) or just...
  15. W

    Question on Fuel Priming

    Curious to know if engine primers do anything in the sim. There are specific Event ID's that are engine specific but what do they do exactly? I would expect that you could not start a cold piston engine (not fuel injected) without it but the sim doesn't seem to simulate this. Am I missing...
  16. W

    Blender 2.8x and FSX/P3D Toolset

    this looks great! Thanks for all your efforts!
  17. W

    Question on sounds for payware projects

    There are so many fine freeware sounds packs out there for specific aircraft and plane. I am curious what to do for payware projects. I know some developers record all their own sounds but for the rest is there a resource for specific engine sounds, a community of sound developers, or just use...
  18. W

    Question about loading initial aircraft

    Thanks for much for this. Greatly appreciated!
  19. W

    Question about loading initial aircraft

    I've only been using XML.. tried both 2D and 3D gauge but could not seem to get traps working.
  20. W

    Question about loading initial aircraft

    Is there a simple way to set specific variables when the aircraft loads. For example, aircraft always loads with Nav Lights ON but Wing Lights OFF I'd like to set both to be in sync with one another but so far I've been unsuccessful. Any help.. greatly appreciated. Thanks