• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. J

    P3D v3 EDIT - Compile Error - SBX 315 & P3Dv3

    After reading the manual and listening to the tutorial I am finally back on track with using SBX315 and P3Dv3. However, during the compile to check the .TIF 'mask' I received this error during the compile: [Source2] Type='TIFF' [Source2] SourceDir = '.' [Source2] SourceFile = 'NAPS Project'...
  2. J

    MV-22B Osprey

    I've been lurking and following this thread for over a year. It all seems so great. I admire anyone who can develop such software. Waiting patiently for the release. In the meantime I'm flying my Virtavia MV-22.
  3. J

    Starting AIFP

    Don, I have the very same thing occur. Using 3.1.13. Only on initial start up of AIFP 1. Start AIFP 2. Click 'Files' - Drop down menu appears. 3. Click any of the first three choices and the popup box appears. Clicking 'YES' accomplishes the chosen drop down selection and all works as...
  4. J

    FSXA Editing Parking

    Thanks for the replies. I did as I said. I took my .ad4 file and deleted every thing except the runways, links, parking and aprons. Then placed it one step above the original. My parking changes appear and the objects appear. Learned another bit. Consider this question answered. Thanks!
  5. J

    FSXA Editing Parking

    No .mdl files were included. However if I take my edited afcad and delete all but the runways, links and parking then place it at a higher priority then perhaps . . . . . .?
  6. J

    FSXA Editing Parking

    LFBO Toulouse
  7. J

    FSXA Editing Parking

    I am a novice even after using ADEX for quite some time. So please forgive my question if it is common knowledge. I have a third party scenery I am trying to edit parking, as some of the spots are too small and some need changes to assignments. Plus I would like to add a few.. I have no problem...
  8. J

    FSXA Fences & Helipads

    Thanks Jon & Don ! I'll give both answers a go.
  9. J

    FSXA Fences & Helipads

    Two questions; 1. Is there a way to make a fence follow the contour of the mesh? 2. Is it possible to have a helipad with out the ground markings showing up? I've tried checking the 'transparent' box. Is there some trick similar to the 'transparent' runway?
  10. J

    FSXA FSX went south. Need help with Re-install

    My installation of FSX went south. Never could find the problem, so my last resort was to uninstall and reinstall. I have backups of all my addons - scenery, aircraft, utilities. I uninstalled everything FSX (had it installed on a separate drive - E: ) , cleared everything FSX related on C...
  11. J

    FSXA Faster Startup ?

    N N Msg: Many thanks. I guess you can teach an old dog new tricks after all ! I've been using FSX for over three years and never knew one could refresh/reload the scenery without restartiing FSX. In fact I had never selected 'Scenery' from the drop down menu. As a holdover from FS9 I had always...
  12. J

    FSXA Faster Startup ?

    Okaaay. I'm not quite following you. When I compile an ADEX airport, ADE will not compile the revised airport to a .bgl if FSX is open. Enlighten me as to how you set up the scenery folders and then tell FSX to rebuild the indexes (indcies?).
  13. J

    FSXA Faster Startup ?

    When checking the results during development of an airport using ADE, much time is time is spent (wasted?) waiting for FSX to restart. Other than removing all but the basic scenery what else can be removed? Aircraft ?(All but one). How would one set up a dual startup - one full blown and one...
  14. J

    FSXA Not Including File on Compile

    Yes, they are photo files. I will give those naming variations a try. Also, how does one use resample.exe directly ? I have made an .INF file but cannot find a way how to get resample.exe to read it. Thanks, Joe EDIT: I just searched for 'resample' in the forum and found some very good...
  15. J

    Compiling to separate airport and object bgl's

    Jon; After returning home from work last night I removed all traces of the third party airport, and started out fresh using your steps. It worked as advertised! This morning I have since added parking and other features and compiled as a single .bgl file. It looks good. I am a fairly...
  16. J

    Compiling to separate airport and object bgl's

    Correct. Third party .bgl files. When I import the .obj file into the airport, delete the offending objects and recompile, apron polys disappear. However, (as I slap my forehead) I have remembered that "exclusion rectangles are your friend". I added a small exclusion with library object...
  17. J

    Compiling to separate airport and object bgl's

    Understanding the how's and why's of the separate files, how (what steps) would one go about removing a static scenery object from a third party .OBJ file? I have a third party airport where there are some static aircraft that are "inappropriate types for the airport" and "in the way" of adding...
  18. J

    ADE missed to compile scenery objects

    Jon; I have noticed that the scenery objects are black. Obviously embedded in the airport .bgl. I have not the foggiest idea how to separate them so it appears I am out of luck. If I copy the runway/taxiway/parking links and make another .bgl placing it in a higher priority folder would...
  19. J

    ADE missed to compile scenery objects

    Jon; I am having the same problem (?). I have a third party airport. It consists of two files - a "xxxx_ADEX_xxx.bgl" of about 3,100kb and a "xxxx_ADEX_xxx_CVX.bgl" of 3kb. The airport has little to no parking so I have attempted to add to the airport. I've done what you have suggested: 1...
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