• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Search results

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    MCX no longer opening sketchup files om my PC

    Arno, To add to the confusion, I tried to open 3 different .DAE files with this version of MCX: and got the same error as the OP with all the files. I just downloaded the latest version of MCX: and there were no problems opening the files. FWIW, I could also open the files with a version...
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    MCX Feature modification request

    Thanks for the idea, Rick.
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    MCX Feature modification request

    Arno, It might just be that I don't know some option setting that would help. I'm wondering, if it wasn't too much bother, if you could increase the zoom in amount. I often want to look at some small object to see what I've messed up with the textures on it. In the case of the object in the...
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    Backface Culling Blender 2.9

    I didn't know about the way that @Mikea.at shows. FWIW, if I understand the OP correctly, it can also be found at the top of the 3D Viewport in the Viewport Shading options:
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    MCX Visual C++ runtime files not installed error

    Arno, Apparently the VS2019 update I did today installed a version of these files that MCX doesn't recognize. This is what I got today:
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    Center of gravity gauge

    Roman, Is this the info you were referring to?
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    Blender Ok, I’ll be the first to ask,

    You have probably already read the wiki for the 2.8 toolset here If not, I suggest having a good look at it. It is likely that until you get used to the way that materials and textures are handled you will get some possibly meaningless error messages from the exporter. Even if you have looked...
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    Blender Ok, I’ll be the first to ask,

    Someone beat you to it a few days ago here I still haven't done much exporting with it, but I still haven't had any problem, either.
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    Blender Blender 2.9

    I haven't done much with it yet, but I've exported a couple of animated gauges for FSX SP2 with no problems.
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    Simple C # program help

    If this question is for the new sim, I don't know. Otherwise, the SDKs for the others have managed code samples in them that should get you started, for example, the Managed Data Request.
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    FSX RMI needle animation [I figured it out]

    It took a long time before I got this to apparently work correctly. It seems that there is a lot that I don't know about gauge animations and if anyone has any comments, they will maybe help me to avoid a lot of trial and error in the future. This is the code I used...
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    MCX Error regarding C++ runtime files

    Thanks again, Arno!
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    MCX Error regarding C++ runtime files

    Arno, I'm getting this error today and I didn't have it yesterday: Is there possibly a problem with the way MCX recognizes these files. Today there was an update to VS 2019 and the files in this image were installed by it: I "reinstalled" MCX and still get the error.
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    FSX Attitude indicator pitch bar and coordinating animation with bank indicator

    Thanks Vitus! I was sure that I was missing something.
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    FSX Attitude indicator pitch bar and coordinating animation with bank indicator

    It's my first try with an attitude indicator and I'm clueless. I've looked at a few other threads about these indicators, but didn't find whatever it is I need to learn. I have the bank indicator keyed with rotation keys. No problem with it. I cannot figure out what needs to be done with the...
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    FSX [SOLVED] Animated VSI shows ~1/2 the value it should

    It does! Thanks a lot Roman. I would have never dreamed of code like you used. :scratchch
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    FSX [SOLVED] Animated VSI shows ~1/2 the value it should

    I have a window that displays various performance readings. This is where I see that the gauge is reading the low value. It uses this: Vertical Speed\t%((A:VERTICAL SPEED, ft/min))%!d! to show the vertical speed. My gauge has this code: <AnimLength>80</AnimLength> <Animation>...
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    P3D v5 Blender2P3D/FSX

    I just had this problem with 2.83.3. In my case it was due to a texture name having a special character in it. No problem after I renamed the texture. :rolleyes:
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