• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. F

    P3D v4 Non ATC AIs in FSXA and P3D

    I have been researching the default ATC and done some progress. But, on the other hand, I am curious to see how non-ATC AIs work. Let’s say you create a non-ATC AI and then assign to it some waypoints. 1) How do you make this AI land for example? 2) Once the AI lands, the ATC Airport...
  2. F

    P3D v4 Taxi Routes in P3D

    I am trying to figure out how taxi routes are laid out in P3D. I have seen the following ']documentation in the Prepar3D SDK. As far as I understand the taxi route is a composition of different pairs (a taxi path index and a taxi ending point). Is this correct? Any other information that could...
  3. F

    Taxi Routes in Prepar3D

    I am trying to figure out how taxi routes are laid out in P3D. I have seen the following ']documentation in the Prepar3D SDK. As far as I understand the taxi route is a composition of different pairs (a taxi path index and a taxi ending point). Is this correct?
  4. F

    ATC App

    Hi All, I have prepared a little sample that changes the Active Runways (TakeOff, Approach and Landing) and some other features. You just need to download the zip file and copy the folder to your P3D Documents\addons folders. https://www.dropbox.com/s/7pmj4517d2lndt8/ATCPlus.zip?dl=0 The XML...
  5. F

    SPB File Format

    Is the SPB format documented somewhere? If so, can someone point me to it? Thanks
  6. F

    CVX* files and Freeways

    I have been revising the BGL CVX file formats and I noticed that with BGL Viewer, you don't see any clip 15 freeways (traffic, with the correspondent attributes) Where is data stored? CVX*.bgl files in TMFViewer show freeways but when going to the tools BGL Viewer and CVXExtractor there seems...
  7. F

    AIs now following Sloped Runways in P3D

    We (@theisomizer and I) have been doing quite amount of R&D and accomplished the AIs to follow Sloped Runways in P3D This is an initial demo for P3D v4.5 only for you to test. The DLL installed just works with the terrain and AI to accomplish it. It is a BETA version still. To install the...
  8. F

    Sloped Runaways, Sloped Aprons and AI

    I have been reading into the limitations of making an AI behave correctly in sloped runways/aprons. As far as I understand, in P3D (and FSX) the AI follow the reference altitude and not the current terrain altitude. Is this correct? Also, what happens with sloped flatten polygons in airports...
  9. F

    AutoUpdated Ground Friction Libs for P3D

    We have compiled out from the SimInSDK, a ground friction static library for P3D v4 (These are the VS2017 builds, for earlier builds - VS2015/2013 just PM us - me or @theisomizer) The code auto-updates itself, so no need for recompilation of this lib for future P3D upgrades ! To use is it...
  10. F

    ATC Messages Explorer

    I have compiled a very simple UI that reads all message exchange between the ATC and the AIs in P3D v4 (this is a WIP so feedback is needed) This is for the default ATC only, it is a read only application that shows how the communication flows - this is how was designed in FSX and now...
  11. F

    FSX Read FSX Cameras - Static Lib

    I will be publishing all of my code for FSX which could be interesting maybe for someone. Here is the code to read the active camera position at any time (XYZ in meters) for FSXA-SP2-SE. Also it reads the 6DOF of the active camera. There are 4 Libs (MT, MD, MTd, MDd), you just need to link it...
  12. F

    SODE and Animations Parameters

    I have been studying animations and trying to see if some features can be made available to P3D/FSX Is there a way SODE can speed up, slow down, pause/resume existing animations ? This feature would be great to have in P3D/FSX if it is still not available yet. Thanks!
  13. F

    Use SimIn SDK to query facilities

    Hi All, We are posting a quick example (6 Step setup only!) on how to use the SimIn SDK to query facility data. Save the SimIn (x32 or x64) DLL in the same path of where your project DLL will be deployed. Step 1 Set Up the Project Preprocessor defines. Right click on your project. Select...
  14. F

    FDE GUI App

    Dear All, We have compiled a GUI and a DLL (x64 P3D) so you can manipulate the FDE parameters on the fly: https://www.dropbox.com/s/e7uzgds0kwvwkss/SimInFDE44.zip?dl=1 Please note this is an alpha GUI for you to test. Unzip the exe and the DLL to the P3D root. Then use the dll.xml and place...
  15. F

    SimIn C Gauge - FDE Dynamic Tables

    We have compiled from the source code a C Gauge to sync with a XML gauge code to change AIR parameters on the fly. This is the list of C variables available by the gauge for read and write via XML code: C:SimInCGauge:CFG_STATIC_THRUST C:SimInCGauge:CFG_INLET_AREA...
  16. F

    Animation Ideas

    Hey All. We are very exited about the launch of the SimIn Lib The next feature will be an Animation SDK and a pure scenery object driven jetway system. Regarding the animations, we are planing to control (start, pause, resume, speed up, speed down) any current animation at runtime from any...
  17. F

    CFG parameters moved to AIR files

    Hello, I read in this post about some CFG parameters moved to the AIR files in FSX and onwards. What other CFG variables are overridden by their respective AIR files parameters ? Thanks
  18. F

    Extrusion Bridges

    I have been looking at the BGL format on Extrusion Bridges in the wiki When looking at the polylines points, the altitude values for the mid points show very high values > 3000. After reading Arno's post on how to calculate the offset displacement, it does not make any sense these values that...
  19. F

    Maximum Autogen Buildings' Height

    What is the maximum generated buildings' height? In FSX and P3D SDK mentions 12 Floors. Is this correct? Is there anyway you can create taller buildings? Thanks
  20. F

    Shp2Vec Vector Slopes

    Can you create vector polygons with slopes and custom textures? I just see this attribute only for water polygons. Thanks