• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Mikea.at

    MSFS EDMK - Kempten Durach

    Some screens of my current project. :) Still a lot work to do.
  2. Mikea.at

    MSFS glTF-Blender-IO-MSFS / import export Addon

    https://github.com/flybywiresim/glTF-Blender-IO-MSFS/tree/rewrite Just want to mention that there is a developement of a "new" blender exporter and importer.
  3. Mikea.at

    MSFS EDYW - Wildberg, Weissensberg

    At the moment i am working on the small airfield Wildberg in Bayern Germany. It is still a WIP. :) One hangar and the restaurant "Zum fliegenden Bauern" are still missing and the details. :)
  4. Mikea.at

    MSFS Blender cloth simulation baked to bones

    HowTo do a cloth animation baked to bones exported to msfs: Start with a cylinder and add some segments Add a armature in the middle of the cylinder and place the tips of each bone at one segment. There has to be one bone at the beginning of the cylinder. Add a vertex group for every...
  5. Mikea.at

    MSFS Blender 2.92

    Just did a short test with the new Blender Version 2.92 and the modified Blender2MSFS toolkit Opend a model with a basic animation (using bones). Exported it and tried a compilation. The compilation was working without a error. I did NOT check if the model is still looking and working...
  6. Mikea.at

    gltf preview in Visual Studio Code

    Visual Studio Code is a free "text" editor. There is a built in marketplace for extensions. the gltf Tools give you a structure view to the normal textview of the gltf file and also a render view inside of the editor. if you change values it will display them directly in the preview. and this is...
  7. Mikea.at

    MSFS Austria - Vorarlberg landmarks

    after modelling some assets i am finally back to model more landmarks. the landmarks are mainly located in Austria - Vorarlberg. all will be combined in one project. the first object will be the Senderbrücke. it is almost done but i think i have to retexture the hole thing. i think i have to...
  8. Mikea.at

    MSFS Mikea.at - Asset Pack

    If someone needs a glider or a glider trailer or a beer table / bench for there scenery you can use my models from the asset pack. the asset pack will increase over time. you find the pack here: https://flightsim.to/file/1923/mikea-at-assetpack
  9. Mikea.at

    MSFS Austria, Vorarlberg - Landmarks - LOIH

    I made some Landmarks. Most of them are converted from X-Plane to MSFS. right next to LOIH you find the "Panoramahaus" and the "Messepark": https://mikea.at/blog/wp-content/uploads/2020/09/messeparkdornbirn.zip https://mikea.at/blog/wp-content/uploads/2020/08/dornbirnpanoramahaus.zip an the...