• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. R

    XDim and YDim

    Thank you very much. I tried it and it worked. The size is right and it looks good in FSX. Reco
  2. R

    XDim and YDim

    Hi I’ve just bought a GeoTiff file from my local supplier. I just can’t come around the XDim and YDim issue. I have tried to figure out how to calculate it from the SDK Qmid and Lod values with no success. The example in the SDK “9e-6 is 9 x 10 to the power of minus 6 degrees” tells me...
  3. R

    Tweaks

    Compare to SFX Do you noticed any improvements compare to SFX? (Default configuration). Reco
  4. R

    FSXA Bump & Specular mapping decrease fps?

    I am not sure if I understand your problem. If you have assigned the UV coordinates correctly to your model, the texture should show up in the right place no matter what size it is. Just in case. Remember, if you are creating the texture in Photoshop, you have to flip it before you can use...
  5. R

    FSXA Bump & Specular mapping decrease fps?

    In most cases a bump/specular map can be smaller in size. If the diffuse map is 1024x1024 the bump/specular can be 512x512. Most of the time you won't notice the difference. However, if the bump map is defining lines, rivits etc., then a smaller size is not a good solution
  6. R

    FSX Texture size

    You are correct in one way, because you are losing pixels and the software will interpolate and make the image softer. On the other hand. If you are creating textures from a digital photograph, you will end up scaling it down anyway somewhere in the process.
  7. R

    FSX Texture size

    I normally create mine using 4096x4096. Then I scale them down to a suitable size. Its hard to know, but someday 2048 or 4096 is the common size, then I don't have to create the texture all over again. Reco
  8. R

    GMax objects do not show up in FSX

    Problem solved Problem solved. Ragnar
  9. R

    GMax objects do not show up in FSX

    Hi I have created an object in Gmax, produced a xml file with a specific coordinates, and compiled the files to a BGL file. I have activated the addon in FSX, and it has first priorety. My problem is that it does not show up in FSX. I handed the file over to a friend of mine, and the object was...
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