• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. H

    Using Object Libraries Question

    Hello, I am new to ADE and scenery design. I am developing an airport from scratch, and have placed a few custom buildings individually as I build them to check performance and model display correctness. If I want multiple scenery objects to ultimately be compiled into a single BGL (i.e. using...
  2. H

    3DS Max Texturing Question

    Finally got a few somewhat simple building models to import and display in P3D for my first airport scenery project. Have been experimenting with different texturing workflows, and unsure what is best for more complex buildings. So far nothing added has a noticeable framerate hit, but have many...
  3. H

    Need help with MDL created with MAX, so that it displays in the sim.

    Hello- I am attempting to build my first scenery project for P3D v4. I am an architect, so have a pretty good working knowledge of Autocad, 3ds Max, Revit and Photoshop (have been using them since the 80s). Granted 3DS has been used for static architectural visualisation, and Photoshop mainly...
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