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Search results

  1. TurbofanDude

    Preventing Creep with Breaks Set and Allowing Idle Taxi

    That area isn't my specialty, so I've sent that to our FDX expert. I believe he's away for a bit, so he may not reply for now.
  2. TurbofanDude

    Preventing Creep with Breaks Set and Allowing Idle Taxi

    At this point, I'm used to being complained at; it's part of the job... lol. That said, yes, you could modify it to read from another location if that's the way the project needs to be setup.
  3. TurbofanDude

    Preventing Creep with Breaks Set and Allowing Idle Taxi

    @Heretic and @DragonflightDesign I left it as a static variable so I can easily edit it in a debugger but a user can't tweak it. In my opinion, that isn't an "option", it's an essential parameter to be setup by the developers. @rcbarend Agreed - I didn't think about carriers. As you said...
  4. TurbofanDude

    Preventing Creep with Breaks Set and Allowing Idle Taxi

    Hey folks, Just thought I'd share this. The code below is what we used in the 717 to prevent creeping with the brakes (either parking brake or toe brakes) with high thrust to allow static takeoffs. It also allows the aircraft to continue rolling after picking up some speed taxiing, giving it a...
  5. TurbofanDude

    P3D v4 TFDi Design TrueGlass

    You gotta give us more than 12 hours for something like this - we JUST launched everything. We've had an overwhelming amount of support on this, more than we originally anticipated, so our initial plan had to change to react. You should have received my reply to your ticket just now - the system...
  6. TurbofanDude

    CS 767 high def vc textures

    As much as I wish this worked, there's sadly no way to get a gauge surface any larger than 1024x1024. The devs would have to remap the actual gauge to take up more space on it (and subsequently move the gauges that currently consume that space somewhere else). I've spent many hours trying to...
  7. TurbofanDude

    Emerald Simulations

    I think for many of us, development in the FS world is a way of sharpening our teeth and preparing to take our skills elsewhere. When I started coding, I knew nothing and would have crashed and burned in a global market. Now, years later, I've had my hands in more projects than I could use them...
  8. TurbofanDude

    FSX New developer questions.

    Ah, I definitely didn't read the sarcasm in it. Glad to know it wasn't as harsh as I read it.
  9. TurbofanDude

    FSX New developer questions.

    cesarsm84, I'd honestly take what fsfox said with a grain of salt. Inline, here are my thoughts. 1: I've never heard of an airport requiring permission to recreate digitally. It's hard to copyright/license a physical location that is publicly viewable. If it's a privately owned airport, you...
  10. TurbofanDude

    FSX Failure Generator based on MySql & VB.Net

    FSUIPC does not appear to have support for some failures, but things like fuel leaks, oil pressure failures, etc. can be simulated by gradually decreasing the quantities of their respective values, as per Pete's advice. SimConnect may have more, but without the reference in front of me, I...
  11. TurbofanDude

    FSX C++ Help

    It is funny, actually, since this post, through my own knowledge of C++ and much help from friends, I've learned a lot of what is needed to write the gauges. As well, I'm familiar with SimConnect due to my experiences with my ACARS project. If you want, shoot me a message and we'll discuss more.
  12. TurbofanDude

    Usage of pguage_callback

    I made the mistake of trying to define only the function, not the pointer. So, that along with your advice works, thanks. GAUGE_CALLBACK create_callout; //Gauge header here create_callout(PGAUGEHDR p, SINT32 sid, UINT32 xdata) { //stuff }
  13. TurbofanDude

    Usage of pguage_callback

    OK, I have added it to the header, but I'm getting this error: Error 1 error C2440: 'initializing' : cannot convert from 'PGAUGE_CALLBACK (__cdecl *)(PGAUGEHDR,SINT32,UINT32)' to 'PGAUGE_CALLBACK' c:\users\collin\documents\visual studio...
  14. TurbofanDude

    Usage of pguage_callback

    Oh boy, another silly mistake. Thanks, I didn't notice it at the time. I had it in the header earlier, took it out for some reason, and forgot.
  15. TurbofanDude

    Usage of pguage_callback

    Hey there guys, I'm trying to write a gauge to play some sounds, yet I find that the pgauge_callback I supplied to the header isn't being called. My code is below: PGAUGE_CALLBACK create_callout(PGAUGEHDR pgauge, SINT32 service_id, UINT32 extra_data) { double alt =...
  16. TurbofanDude

    TFDi 717

    Yes, we have put it in the sim already. We've got a few miscellaneous errors to handle, but the model is largely correct.
  17. TurbofanDude

    TFDi 717

    Yea, I overdid the shadow greatly when rendering this one, hence the 'dense' look. It looks must different in the sim. Thanks, and I hope we impress everyone with it!
  18. TurbofanDude

    TFDi 717

    I'll make sure we check that some more, thanks!
  19. TurbofanDude

    Any 717 pilots out there?

    Hello folks, We need some pictures and pilot resources for the upcoming 717 project TFDi is doing. Is anyone out there a 717 pilot, or know a 717 pilot? I am willing to pay well for any help given (both down payments and a commission on sales.) Thanks,
  20. TurbofanDude

    TFDi 717

    TFDi Design is proud to announce its Boeing 717 project! Why the 717? The Boeing 717 is a very fun airplane to fly, and is different than any other Boeing aircraft. It has a unique design, both externally and internally, and will be a pleasure to design and fly. The flight simulation...
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