• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

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    Multiple instances of REPLACEPOLYGON... query

    Thanks Arno, that'd be a great help! G
  2. G

    Multiple instances of REPLACEPOLYGON... query

    Thanks for your reply Arno. I tried shifting the order of the REPLACEPOLY and SPLITGRID commands but no luck, unfortunately. I also tried moving the second REPLACE statement further down to see if it would make any difference but again it did not. Does the syntax I'm using for the REPLACE...
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    Multiple instances of REPLACEPOLYGON... query

    Hi Arno, First, thanks for giving us such a great tool to work with! I've started to have some great success with scenproc recently though I seem to have hit a snag. Here;s the script I'm using: --- IMPORTOGR|D:\203 Angwin Parrett Field\SPC\2O3_Vegetation_type_hemlock_multi.shp|*|*|NOREPROJ #...
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    P3D v2 Ground poly shift?

    Cheers Jim, I concur that the issue gets more extreme with altitude. We are working on three airports: CA21 (~500m), 2O1 (~1100m) and KBLU (~1600m). Each airport exhibits the same shift which is exponentially worsened by the increase in altitude. At a guess I'd say below 100m ASL the issue...
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    P3D v2 Ground poly shift?

    I've just been doing some more testing and it seems even if I use the original placement file to place the groundpoly model (instead of the GP wizard bgl) I get the same offset between FSX and P3D. I'm now at a complete loss so hopefully you'll be able to reproduce my results. Greg
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    P3D v2 Ground poly shift?

    Hi Arno, Yes it's exactly the same set of files in P3D as in FSX. Both altitudes are 1610.6m Cheers, Greg
  7. G

    P3D v2 Ground poly shift?

    Just to add a bit of clarity to Russ' post here's some top-down shots. I marked key positions on the GP and underlying PR to show the shift. NB: It looks to be shifting the same distance/direction as you get with Instant Scenery and drawcall batching. Arno, does the MCX GP wizard use drawcall...
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    Detectfeatures no longer working?

    Hi Arno, I downloaded the latest release this morning and it seems now the DETECTFEATURES has either stopped working properly or something has changed which is causing my config not to work. As you can see from the screenshot it seems to be doing everything correctly except that the detection...
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