• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. approxdec

    FSX:SE ADE file hides old airfield in FSX but not in Little NavMap

    gday everyone. making a basic file in ADE hides a base file airfield in FSX, the beginning for a new design. but the base file airfield, in the wrong place, is still shown in Little NavMap [for example]. what technique is required to hide the base file from LNM ? thanks.
  2. approxdec

    Blender2P3DFSX_v0-98-34 in Blender blender-2.93.4

    gday. can someone explain how the Pitch, Bank and Heading settings are meant to work. thanks.
  3. approxdec

    white scenery in fsearthtiles

    .
  4. approxdec

    fsearthtiles makes white airfields

    .
  5. approxdec

    SbuilderX will not compile an color matched image

    hello. SBuilderx 315 will not compile an image color matched in GIMP Metrix exported as 24bit bmp. SBuilderx makes a Photo01.INF and then there is nothing but the current SBuilder screen. can someone help me with this please? thanks.
  6. approxdec

    MCX placing objects miles away

    gday. using MCX is placing objects miles away having used /Export Scenery . using Blender 2.9 and Blend2FSX to make a .MDL file and also after exporting a .dae or .gITF , MCX and then to .BGL i am using FSX Steam and does someone have an understanding of this? thanks.
  7. approxdec

    Blender2P3DFSX Toolset - P3Dv1/FSX:SE SDK

    gday. the attached .txt file is my run in Blender 2.83.3 Win 10, \Prepar3D_SDK_1.4.4747.0, FSX Steam i stripped the blend file down to only a monkey, no materials. i did have a small success in that i can load the resulting suzy.x file into ModelConverterX_130 but the full export and model...
  8. approxdec

    airport background poly crashes fsx

    gday. win 10, ADE 1.79.7475 (Pro) FSX Steam, Prepar3D_SDK_1.4.4747.0 i have added a runway to a bare position compiles and displays in FSX added an airport background poly i am compiling to one bgl file i get a ,bgl and a _CVX.bgl file which i place in /Addon Scenery/scenery FSX crashes when...
  9. approxdec

    getting working

    post removed after more reading ... and success. thanks joe
  10. approxdec

    makemdl for modelconverterx_latest_dev-release

    Greetings ... i have had no luck in converting a basic sketchup dae to mdl can someone please point me to a version of makemdl which is known to work with modelconverterx? regards joe
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