• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. J

    P3D v3 Douglas S. Dawson Sound gau an Volume in

    Hello Doug, thanks for your answer. yes, i read this, that all less than -3000 too quiet to hear is. But I can´t test this, because I still hear the file with full loudness. Whether I set -10000 or -500. So I thought something is wrong with the code. Why I will doing this. I thought I could...
  2. J

    P3D v3 Douglas S. Dawson Sound gau an Volume in

    Hi, I loaded the last sound gauge "dsd_fsx_xml_sound_v520" from Douglas S. Dawson Site for playing own sounds in P3d v3.2. As I´m a beginner in programming xml especially sounds, I have a lot of tested, tried, read here and learned. The end is a very little but working xml file which play a...
  3. J

    FSXA Sounds and Trigger questions

    Hello GaryGB, i´m sorry for the delay. I´ve to many works. Now I changed my entry in the controller and .fx file just like you wrote. But I can hear nothing. Anyhow thanks for your help. nicre greetings Oli
  4. J

    FSXA Sounds and Trigger questions

    Hi GaryGB, please take your time. Many thanks nice greetings Oli
  5. J

    FSXA Sounds and Trigger questions

    Hello GaryGB, Sorry for my late reply, but I had too much work this week. Many thanks for your interpretation and it is correct. Thank you for your help. nice greetings Oli
  6. J

    FSXA Sounds and Trigger questions

    Hello everyone, I have follow problem: I made in GMax an object and place with the attachment tool an effect (a sound) to it. I converted it with helps the convert wizard (ModelConverterX) and I can hear the effect in FSX. But the problem is that I can not set the distance using trigger...
  7. J

    Effects cause fps drop?

    http://www.fsdeveloper.com/forum/showthread.php?t=344897
  8. J

    Effects cause fps drop?

    Hi, and stock lights are also the runway lights, or the running lights before the runway at default airports, but also see it at payware airports, partially in the correct position of the objekts. They becomes brigther (in realtion to the runway) if you go away, so you can see it from...
  9. J

    FSXA Brighter approach lights

    Hi Mousy, Your Point 3 in the Post Nr. 6 I´ve found your post and was happy, because i had search a lot of time a way to make my rwy lights as the stock lights AND put it exactly to the point where I want it. But now I have a problem. I don´t know, what shall I do with the code you...
  10. J

    Effects cause fps drop?

    Hi jtanabodee, many thanks for your execution. But I have a question. A lot of time I tested with the lights for Rwy- and Taxisigns. And I have a problem with the distance and visibility. After ca. 200-300 meters my lights decrease to zerro. I solved it to make the core of the light whiter, so...
  11. J

    FSXA ModelConverterX 1.3 Problems

    ModelConverterX 1.3 Problems - The Solution Hi everyone and Arno, after tested and tested and tested and tested and tested :) and 3 days later i found out follow. When I maked a scenery, I don`t maked difference between Alpha or not Alpha channel. Always I convert the texure with "Dxtbmp" in...
  12. J

    FSXA ModelConverterX 1.3 Problems

    Hi, i´ve news. 1. I had wrong coordinates. I meant the coordinates from ADEX are the same as ModelConverterX (dd.dddddd°), but they are dd° mm.mmm'. So I was upset it. OK it is now right. (48.23322100 14.18748000) 2. WHEN i am use the Convert Wizard, i can see the polygone on the right...
  13. J

    FSXA ModelConverterX 1.3 Problems

    Hi Arno, thx for your answere. This test was without textures (standardoutput from Gmax), but i´m also tested it with texture and the texure is in the right folder, because i´ve tested before with ADEX. With ADEX it was to see. But ADEX and a long rwy is not acceptable. The ends flying...
  14. J

    FSXA ModelConverterX 1.3 Problems

    Hi everyone, i´ve load this wonderfull tool ModelConverterX 1.3 by Arno to convert my runway with the Ground Plygon Wizard. But I have a problem. I can´t see the converted Polygon in FSX. What have I done: 1. For a test, in Gmax i create a plane 3000x60 meters and exported it to an...
  15. J

    MultiMaterials

    Hi hcornea, yeeees, this was it. I renamed this one and now all is correct. Many thanks for your answere. Lg Oli
  16. J

    MultiMaterials

    Good morning to all, one question. Has GMax a limit for the Materials? Because i have some materials in use, but the last one I can see only in Gmax, in FSX I see the material I used before. For example: At last I made signs. I've worked quite normal in GMax. But in FSX I can not see this...
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