• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

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    Upgraded FSX rotating airport beacon now available

    Anyway, after discovering that the default ms rotating green/white airport beacon looks pretty bad, and that surprisingly no payware addon had improved it, (A2A, this would be an ideal shockwave candidate!), and since it was front and center in the airport I was working on, I went and made an...
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    FSXA What bmp settings should FSX sky textures use?

    For future reference, since it hasn't been posted anywhere online I can find, and since I figured it out - use an extended .bmp, extended 32 bit 8-888, dither off, apparently, mipmaps strangely don't seem to make a difference I can notice either way, both with and without seem to work, so I left...
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    FSXA What bmp settings should FSX sky textures use?

    I (years ago) edited part of a freeware sky texture set, and until recently they worked fine. (I have long since forgotten which set I actually used.) I've isolated my sky texture problem to, well, the sky textures. Since I can't find this anywhere, what precise DXTBMP settings should I use? The...
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    GMAX .mdl export texture issues - is this a small fix or a big fix?

    I'm viewing something that only takes a few hours and little knowledge of GMAX as a "simple fix." I'm viewing something requiring redoing the UV mapping as a "big fix." How do you assign parts to a common material anyway? Is it a case of clicking/selecting several buttons per material, or is it...
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    GMAX .mdl export texture issues - is this a small fix or a big fix?

    First off - I have no idea how to use GMAX, nor do I intend to. What I AM doing is trying to export some GMAX source files made for a non fs program to FSX .mdl's, which I can then open in MCX, then save as .3ds's, then open and edit in blender, which I DO know how to use, quite well. Well, it's...
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    FSXA Trying to update fs9 object to FSX, won't display in fs no matter what I do

    Thanks, and sorry for the delayed reply. The problem was that the fs2004 .bgl contained the placement information. Placing it again in ADX solved the problem. Would never have figured it out on my own. Thanks!
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    FS2004 How to/can you add/remove objects from a fs9 library in .bgl format?

    For reference, the problem was that I was using the wrong version of bgl2xml. Using a different version resulted in it working just fine, exporting to XML, and then creating a library that apparently triggered major bugs in FSX. But I think that's a different problem.
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    FSXA Trying to update fs9 object to FSX, won't display in fs no matter what I do

    I've been trying to update Japp's PAA 5 sided hanger from the calclassic La Guardia scenery to FSX, in order to fix transparency issues. The problem is that once it's loaded into MCX, it won't display in FSX, even if saved as a fs2004 .bgl. It features I 'think' 4 animated hanger doors that...
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    FSXA Is there any way to make a landing-light based ground splash without a light during the day?

    I've gone so far as to delete ALL 3 particles and their emitters, and absolutely nothing has changed at all. How this could happen, I have no idea. The file shrunk from 4 kb to 1kb (or less), yet the effect is still exactly the same.
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    FSXA Is there any way to make a landing-light based ground splash without a light during the day?

    I'm trying to update the CalClassic light splash library to FSX, which use the landing light .fx to create the ground splash. They work perfectly fine, except that there's a rather large light blob, for lack of a better term, above ground level. (Presumably at the origin point of the effect.) Is...
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    FS2004 How to/can you add/remove objects from a fs9 library in .bgl format?

    Basically, I'm stuck with a situation where some objects in a fs9 library, which I only have in .bgl format, need to be run through Model Convertor X to update to FSX into a FSX .bgl, but other objects in the same .bgl need to be left in a fs9 .bgl, and stop working if the file is loaded into...
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    What happens if you deliberately give two objects the same GUID?

    I tried it, and apparently, presuming both are .bgl files and in the same scenery folder, it loads whichever one is second in alphabetical order. Seems to work, so far at least, provided you keep careful track of which which file is which. The reason is more or less simple - I need to update...
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    What happens if you deliberately give two objects the same GUID?

    Pretty much as the title says, what would happen if you decide to give two objects in FSX the same GUID? I'm asking because I'm trying to update a fs2004 library to FSX, but while some of the objects need to be run through Model Convertor X, others in the same library stop working and have mesh...
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    FSXA Can't get light pole ground splash to show up, but same object works in other sceneries

    I'm busily detailing the street side of La Guardia and the parking lots, and I'm trying to use a double lamp post from the CalClassic object libraries. (Classic_object_libary.bgl, I think.) The pole places just fine, but I can't get the light ground splash to show up. It's a fs2004 object, but...
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