• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. N

    One model at a time and place them or whole placement in one model

    owh ok, thanks arno. Although I'm a little confuse with the last paragraph there. Let me try to understand that with an example and correct me if i'm wrong. Take for example, 4 small gate buildings which are quite close to each other with the same design and same texture : 1. Making them...
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    One model at a time and place them or whole placement in one model

    that can't be right. perhaps you meant developers tend to group the bgl file? because I'm still confuse here which one gives better performance whether to place individually or to make everything in one model(make all those individual item and duplicate them at once in gmax according to...
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    One model at a time and place them or whole placement in one model

    I was just wondering about scenery building. Say most scenery has many jetways and gates right. So basically, like Kuala Lumpur airport that a_a sceneries is making, it has many gates and jetways. Would it be better for me to make one gate and place them each one by one or is it better for me to...
  4. N

    FSXA SCASM Light cause Ground Poly to Flicker

    ok now I get you arno. haha thanks. I see I added 0.5 to my elevation. no wonder its not flat. thanks again arno. solved~
  5. N

    FSXA SCASM Light cause Ground Poly to Flicker

    Its just weird that, without the scasm lights. The runway is fine. But when I place the scasm lights, the ground then flickers.
  6. N

    FSXA SCASM Light cause Ground Poly to Flicker

    um, I flatten the airport ground to 70ft. and I also put 70ft in AFW(Scasm). Is this what you meant?
  7. N

    FSXA SCASM Light cause Ground Poly to Flicker

    I seem to encounter a little problem when I added Runway lights using Scasm but I have no idea what I did wrong. Here are some pictures... Here is with Scasm Lights Here is without Scasm Lights Here are my details on my Ground Poly, maybe it will help Layer 8 -Photoscenery Layer 12 -Dark...
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    FSX "This is not a supported MDL file, file is of type MDL9"

    owh is it? I think that made sense. but may I ask how may I change that or solve it?
  9. N

    FSX "This is not a supported MDL file, file is of type MDL9"

    Hey everyone, I was trying to convert a bgl file from fs9 to fsx. But this is an error I get when converting only this particular taxiway light. "This is not a supported MDL file, file is of type MDL9" while the rest of the lights were ok. At first I tried batch convert, and only this...
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    Removing Airport Ground Textures

    Yup, thanks George. I got it work already. Thanks again
  11. N

    Removing Airport Ground Textures

    Thanks for helping. I got it now. But I played around with the tags to see what happen and I finally understand them. I also notice that there is a little portion of the default terrain that can't be remove. I guess that cant be remove from what ive tested. Thanks
  12. N

    FS2004 Help me with "Ground Polygon" please

    from what I understand so far that i'm learning as well. Ground polygons should go into ModelConverter and use the groundpoly wizard. Then stack them by layers and layers. But i'm not sure if I'm right cause i'm still learning as well. We might have to wait for the experience ones.
  13. N

    Removing Airport Ground Textures

    Ok, thank you! But I may need to ty this when I'm done reinstalling my fsx
  14. N

    Custom Ground Polygon Problem/Airport Not Flatten?

    Ok thanks guys. I actually looked in the folder and can't find the files affecting this. Perhaps I should do a reinstall cause I guess I totally mess up the internal files for this to happen. I guess reinstalling should worked right? but in the mean time may I know if ADE would affect any of this?
  15. N

    Removing Airport Ground Textures

    so I just use the add polygon and choose "Flatten" with my new shape? or should I use MaskMap and stuff like that?
  16. N

    Custom Ground Polygon Problem/Airport Not Flatten?

    I finally disable all my other to see if other scenery files were affecting this airport. But after disabling them. No luck.. I remember I did something in the past for this airport which was changing the altitude by using ADE Change Altitude from 9.5m down to 9.3m. Then after that, it was...
  17. N

    Custom Ground Polygon Problem/Airport Not Flatten?

    OK something is wrong. I mustve done something really really wrong. When I remove the polygon and just revert and use the stock airport, the terrain still appears. I have no clue what have I done to cause this more trouble :|
  18. N

    Probably learning to edit FSX scenery is what I'm learning right now..

    Probably learning to edit FSX scenery is what I'm learning right now..
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