• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. J

    MSFS Runway patterns change not saved

    Hi, I try to modify, with ADE 2020, the Pattern section of runways of a certain scenery afcad file (MSFS SU9 or 10), and I select NO on runways where I don't want landings or takeoffs. Then I build the project, but, when I load the bgl file in ADE again, those parameters that I had set to NO are...
  2. J

    Remove a couple of autogen buildings from agn file

    Hi, I have a photoreal scenery bgl file with autogen agn files associated in the Texture folder. I would like to remove a couple of autogen buildings and I located the .agn file that contains them. Is there a way to edit that agn file and remove only those 2 buildings? I am not expert at all, so...
  3. J

    Night photoreal covering the night lights

    Hi, I am not a scenery designer, but just a user and I have a problem that really ruins my simming experience, so any help would be really much appreciated! My sim is P3D v4. I have the just released SamScene Rome City X scenery, Chris Bell's Night Environment Italy and ORBX...
  4. J

    How to always use primary usage rwy base end with ANY wind less than 8 knots?

    Hi, I have read the very useful tutorial by Jim Vile Whicker about crosswind runways, but my problem is: at my airport (Rome Fiumicino - LIRF), when winds are lighter than say 8-9 knots, the runways in use are ALWAYS 16L/16R for landings (and 25 for takeoffs). Considering that the 2 runways...
  5. J

    How to have bgl taxi lights on with low visibility?

    Hi, I added blue taxi lights in my scenery as single bgl files with textures attached and they work ok (P3D v4.1). The only issue is that I would like the lights to turn on when visibility is low. What MCX option should I use in order to add this feature? Thank you very much. James
  6. J

    Adding LOD to MDL objects

    Hi, I have an FSX scenery of a city with MDL files representing each a group of 3D buildings. I am completely unaware of how things work in developing sceneries, anyway my problem is that those buildings suddenly appear when I am few miles from the city and the visual effect is of course not...
  7. J

    Moving polygons from one file to another

    Hi I have 2 projects, file1.ad4 and file2.ad4. They deal with the same area and I would like to move into file2.ad4 the ground polygons (landclass) that I made in file1.ad4, so that I have only file2.ad4 and can delete file1.ad4. Is that possible? Thank you.
  8. J

    ADE sudden compiler error (SDK SP1A?)

    Hi, I used ADE until last October and everything was ok. Now I had to modifiy an airport file and I found out that I get a compilation error message in almost all airports, that I never got before. The compiler tells me that I should have SDK SP1A, but I already have the right SDK that comes...
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