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Search results

  1. R

    P3D v4 XMLTools - XMLTABLES not functioning correctly

    Any words on this error Tom?
  2. R

    P3D v4 What language to use?

    There are 4 languages you can use for standard Gauge code in P3Dv4. C++ XML XML/LUA Hybrid Action Script Each has it's plus's and minus's and requirements, just as you don't actually need Doug's XML gauge to do custom sounds in P3Dv4 (though don't get me wrong I prefer doug's gauge) as LM...
  3. R

    P3D v3 Gauge Element Graphic multi path, how?

    in the end it's all just vector math bill 2 dimensional vector math or 3 degree's of freedom (up/down 1, left right 2, rotational 3) if you break it down into that and then look at it from there it becomes easier i'm going to presume that we are talking just one element here on a standard xml...
  4. R

    P3D v4 XMLTools - XMLTABLES not functioning correctly

    Thanks tom, least I know i'm not going insane.
  5. R

    P3D v4 XMLTools - XMLTABLES not functioning correctly

    Tom, Is it possible something in XMLTABLES got broken with the upgrade to 64bit? The reason I'm asking is that I use the tables a lot for engine code and code that was functioning 100% in FSX/P3Dv2/P3Dv3 with XMLTABLES suddenly isn't i'm getting 110 and 310 table errors spat out of it even...
  6. R

    Custom buildings not appearing

    Where the scenery items in question made for FS9 or FSX? and do they use any ASM code? The reason for the above questioning is a lot of FS9 buildings no longer show up in P3D (and havne't since about 2.3) as most used FS98 BGL hacks in them for certain items. FSX 'native' buildings should, but...
  7. R

    ADE 1.67.5876 Beta - Accurate Library Object Footprints

    really nice update Jon thanks, And I've reported the Autogen ignoring Terrain Exclusions issues to LM it's not an ADE exclusive issue seems to be a 3.x issue as it's happening even if you use their tools to make autogen on photoreal.. bleed through begins to happen.. exclusion zones are being...
  8. R

    FSX Xmltools 24v40Ah battery

    Thanks bill honestly I didn't realise where it was!
  9. R

    FSX Xmltools 24v40Ah battery

    Yeah I've worked that out biggest problem i've been having is in part trying to work out how to do complex string operations.. great example would be say the IRS page while i can store the value in an xmlvar for what i'm after eg S83 12.231E121 31 29 etc.. having problems then building out a...
  10. R

    FSX Xmltools 24v40Ah battery

    Tom, yeah i need to actually do the same for an update i'm working on at the moment.. as most 'heavies' military wise use the 24v/42Ah LA but I've not gotten around to doing it.. I'm arguing with trying to get a basic XML FMS working at the moment which isn't working that well.. (i really should...
  11. R

    FSX Xmltools 24v40Ah battery

    Another set of code that might actually make some of why i coded the battery make sense ;) <Gauge Name="Generator" Version="1.0"> <Comment>By Robert Graham, Copyright 2014-15</Comment> <Macro Name="a">C:SIMVARS</Macro> <Macro Name="t">C:XMLTABLES</Macro> <Element> <Select> <Value> <!-- battery...
  12. R

    FSX Xmltools 24v40Ah battery

    As Roy mentioned.. yeah I've not done a variable load persay as I mentioned, time constraints I'm happy to work with any one to model in variable load.. but as I said I had to build a battery that mimic'd the PC-9's (specifically) it sits between 26.5 - 24 volts so long as the battery is above...
  13. R

    FSX Xmltools 24v40Ah battery

    won't increase voltage with current, simply increases voltage with amps (the top segment) until it hits 24volts at 15 amps and then the rapid 1.6 volts per amp, now I know the actual math could be increase and I'll openly admit that you could add an extra layer of simulation in there which I...
  14. R

    FSX Xmltools 24v40Ah battery

    The actual voltage is this segment <!--- now lets add up the total voltage at the moment --> (L:ELEC_BAT_AMPS, Amperes) 14.99 &gt; if{ (L:ELEC_BAT_AMPS, number) 15 - (>L:Work_BatVar1, number) (L:Work_BatVar1, number) 28.5 / (>L:Work_BatVar2, number) (L:Work_BatVar2, number) 2 *...
  15. R

    FSXA TACPACK

    ok all you need model wise is a way to set the various visual variables for the diffrent 'states' of your tacpack bird.. most of us tie it to the payload station:X, pounds values.. so lets take the A-10 (something i'm very familar with as I did the code for it) on payload stations 3 - we tie...
  16. R

    FSX Xmltools 24v40Ah battery

    Sorry if i'm posting this in the wrong place, wasn't really certain where I should put it.. But I wanted to give back a little to community beyond the stuff I give over at the VRS tp forums in free to use as you want code base.. One thing that I've struggled with was Batteries, we all know how...
  17. R

    GPS and CustomDraw Map Guidebook updates

    One of the best guide books i've read (along with your custom map draw) Thanks for sharing and updating this Bob
  18. R

    How did FSX/Aces compile DLL's?

    These's a good tutorial on here that basically holds your hand for gauge creation in dll format and gives a sample code etc.. was the GDI tut.. about 3 or so months ago also has a second thread with examples of doing lvars etc.. I'll see if i can't hunt down the thread but it's in here some...
  19. R

    FSX XMLTools 2.0 installer

    It does so long as you install it normally and have the FSK Simconnect installed (it's in the p3d folder).. I'd be in trouble if it didn't ;) because I'm using the FSX version in both. Basically P3D allows both it's and MS's Simconnect to run side by side, and because the DLL's call the ref's...
  20. R

    FSX XMLTools 2.0 installer

    Yeah have to admit my Go to set of tools for accessing SIMCONNECT from inside FSX/P3D is XMLTOOLS these days you can do some really neat things with the tools Tom's given us, so must say again thanks Tom.
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