• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. I

    XtoMDL error

    Hi folks, I updated my PC to Win10 (DirectX 12) and re-installed FSX, the FSX SDK and FSDS but it won't create a MDL ... I have tried manually running XtoMDL in DOS, and it gives me this error: <several lines of preamble> (0): error : XToMdl.exe Unhandled Application Exception (0)...
  2. I

    Avoiding ESC key in FSX kiosk missions

    Hi all, I am going to be setting up a kiosk-based FSX demo, and want it to be controlled only from a joystick (no keyboard). This looks entirely feasible except that, at the end of the mission (as is usual for any mission), or if the aircraft crashes (which also ends the mission), the user has...
  3. I

    Keep aircraft part vertical

    Hi all, I am trying to add a part to an aircraft model which remains vertical i.e. normal to the earth whatever the pitch/roll of the aircraft itself is. Think of a chain hanging down below the aircraft (unaffected by airflow). If I could read the pitch of the aircraft, I could animate the...
  4. I

    Adding new view with panel

    Hi there, I wish to create a "bombardier" view from the nose of an aircraft. I have successfully added a new camera view pointing down at the required angle, but wish to add a semi-transparent overlay with a bombsight on it. I have the BMP for the overlay, and have added it as a new window in...
  5. I

    Mission Creation - need help getting started

    Hi all, I have FSX with Acceleration and the Acceleration SDK installed on Windows 8, and am attempting mission creation for the first time. I seem to have followed the guidance, but it doesn't work ... I have created an DLL.XML file as below (taken from the Mission Creator help file) and...
  6. I

    FSDS file error - help requested

    Hi folks, I have recently purchased a Win 8.1 machine, and am in the process of migrating my FSX installation and design tools over to it. I have copied FSDS 3.5 over from my old machine and manually tweaked the paths etc in the registry (as recommended on this forum, as the V2.0 installer...
  7. I

    Droppable objects - realistic performance?

    Hi all, I am trying to drop a bomb from an FSX aircraft, which I have successfully managed to do, by creating my own MDL within the framework of existing droppable objects. However, if I make it of category "SimpleObject", when it drops out of the aircraft, it immediately starts to fall behind...
  8. I

    Concorde visor in FSX

    Hi all, I am building a Concorde-like aircraft using FSDS. I have created a visor part called concorde_nose and animated it (together with flaps and landing gear). I compile the aircraft for FSX using MakeMDL. In FSX: - the flaps and gear work correctly - the visor never moves...
  9. I

    How do I do time-based movement of a scenery object in FSDS?

    Hi all, I want to animate an FSDS scenery object which will move from a specific point to another once an hour, and it must be invisible when not moving. I'm not clear how to attach time dependence to a scenery object (I have done moving ships in FSX, but they are visible "in port" when not...
  10. I

    FSDS - recompiling old models gives texture problem

    Hi all, I am attempting to rework some old FSDS files, but am encountering an odd problem. Currently using FSDS 3.5.1, my FSC files were probably generated by an earlier version. The old file views in FSDS fine, compiles fine and displays in FSX fine. However, if I then EDIT a part, it...
  11. I

    FSX problem with SP2

    Hi all, Over the years I've had to reinstall FSX many times as PCs came and went, but having acquired a shiny new 4-core machine with lots of oomph, I can't get FSX to install correctly (this is direct from the original DVDs to the default location). FSX itself installs OK, as does SP1...
  12. I

    Help with nav lights on ship traffic

    Hi all, I am trying to put shining nav lights onto moving ship traffic in FSX. The model is created in FSDS using XtoMDL, with the night texture fixed using Model Converter X. I tried adding nav lights to the MDL in three ways - - putting a [LIGHTS] group into the ship's SIM.CFG file -...
  13. I

    Is there a problem with night textures and XtoMDL?

    Hi all, I have created some FSDS models which have night textures. If I compile these with MakeMDL, the night textures display OK. However, if I compile with XtoMDL, I get day textures all the time. Is this a known fault? I can't find anything on it online. The models are for moving...
  14. I

    Need help with AIBTC - moving ships don't show

    Hi all, Can anyone offer any advice for using AIBTC (the Boat Traffic Compiler), please? I have created a path using Google Earth, and using the example files, I've successfully created a 2-hour traffic pattern using a stock supertanker. This compiles OK with AIBTC. However, when I go...
  15. I

    Use of LOD in FSDS models

    Hi all, As an aside to my other thread on FSDS problems, can anyone advise if the LODs work in FSX MDLs? I've tried an FSDS model with LODs, and it works OK if I compile it directly as a scenery BGL. However, if I compile it as a MDL (using XtoMDL) and put it in an object library, then it...
  16. I

    Missing/out of position parts in FSDS

    Hi all, I am creating scenery models with FSDS 3.5.1 and MakeMDL, but I am experiencing "random" deletion or misplacement of parts. The attached image shows a hangar model in FSDS (top), but when compiled as a scenery MDL, the main part moves out of position (bottom right). It appears OK...
  17. I

    How to do lights in FSX with FSDS

    Hi all, Using FSDS, I've successfully created points of light (beacons etc) in FS2004 by using parts called LIGHT_BEACON etc. :) However, in FSX, these objects display as ordinary parts, not as lights. This happens whether I compile my objects with MakeMDL for FS2004 or with XtoMDL for...
  18. I

    Error 1114 on installing Library Creator

    Hi Arno, I've been using Library Creator successfully, but am having a problem installing it on a new PC running Vista. I am the sole user of the PC and an administrator on it. MDL Tweaker has installed OK - but Library Creator gives me: "C:\Windows\System32\msxml.dll Unable to...
  19. I

    AI ships - some show, some don't

    Hi all, I've created a ship MDL which I want to move as an AI ship, but am really headbanging trying to get it to work. :banghead: As a first step (even before doing AFCAD changes), I decided to install an existing package, then change the MDL, but even this has produced bizarre results...
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