• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. R

    MSFS Gauge Glass

    I have looked at posts regarding MSFS2020 glass, but I can't figure out what is causing my issues. The gauge glass is only transparent at certain angles (of light). I have used the "glass" material in Blender, with or without textures. Any tips on what I am doing wrong is welcome. I am using the...
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    MSFS No thrust on jet engine since 1.31.22.0 and SDK 0.21.00.

    Since the last update I have no thrust on the Jet Engine. Loading the project into the editor messes up the engines.cfg (blanks the fields) Anyone else having issues? Rotorhub
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    MSFS2020 development partner wanted for my Jet Provost T.4

    I am looking for someone dedicated towards MSFS2020, to rebuild my Jet Provost for this platform. https://secure.simmarket.com/sim-mech-jet-provost-t.4-xs186-p3dv4.phtml I have already got some time with the new SDK, and I have done some testing with the model as is. The current model is...
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    Xreader fails in version 1.5.0.0.010abb DEV 19.11.2021

    Xreader is failing in ModelConverterX version 1.5.0.0.010abb DEV 19.11.2021 During import of a DirectX object, MCX fails. I tried different objects, but even a simple cube from AC3D fails. The error message is: Xreader Index was outside the matrix limit
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    FFG script and animations

    Hi, Have anyone here had any luck bringing animations over? Objects seem to work fine, but no animations? The readme says that animations are unreliable, but just wanted to check. I tested with 3D Studio Max 2021. Rotorhub
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    P3D v4 DME range needle

    I am trying to make a DME needle gauge (VC) to read 20NM or 200NM range, according to the switch setting. Any tip on where I am failing? Rotorhub <Animation name="DME_Range_Sw_1" guid="27d2bbfc-32cc-4af3-8dab-f91259053d54" type="Sim" typeParam="AutoPlay" length="50"...
  7. R

    3ds Max® software - for indie users

    https://makeanything.autodesk.com/3dsmax-indie It seems that the indie license is now available in most countries. $265.00 a year is way better. But it is hard to compete with $0, or whatever you would donate to use Blender. If I was certain that the available GMAX to 3DS MAX scripts would...
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    How to use "dummy" VC switch to trigger XML gauge variables?

    How can I trigger variables in a hidden xml gauge by using this VC "dummy" switch code? Adding code in the callback section in the modeldef works fine, but triggering the xml gauge not so much. Either the switch moves on/off/on/off (flooding?), or nothing at all. As an audiable test I tried to...
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    Visibility tags corrupts modeldef?

    I might be very tired, but is there a reason for these to corrupt my modeldef. They are visibility tags for lamps. When added, it will not load. If I remove them, all good? <PartInfo> <Name>Oxy_Port_connect</Name> <!-- Amber light if oxy not connected --> <Visibility> <Parameter> <Code>...
  10. R

    Visibility tag and timer

    I am trying to get a light to work correctly, and it kind of works. Even if it is wrong. The light is on, as long as the switch is hold, but i does not take in account if the fuel valve is shut or not. Ideally this light should shut after 2 seconds, even if the switch is hold. The manual says...
  11. R

    3D fuel level switches and gauge

    I am trying to figere out a 3D gauge and switches for fuel level readings. Most of my 3D gauges are now working but, I am struggling with this one and the oxygen gauge. RPN is not fully digested yet, and if els is making my eyes cross :) The Jet Provost T4 have four tanks, and one fuel meter...
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    Jet Provost T.4 main panel

    Panel and 3D gauges in progress. I Animated the Attitude indicator as my first 3D gauge ever, and it worked!!! Textures are still to be rendered, but gauge vector graphics is nearing completion. Rotorhub
  13. R

    Texture issue

    I have a strange issue when applying either spec or bump to my fuse_t texture. (See picture) I have not had this issue before. I have a single seat version using the same material settings, bump and spec with no issues. I have triple checked the mesh, and no changes compared to the working...
  14. R

    Jet Provost T.4

    Exterior model progress. Rotorhub
  15. R

    Custom transform orientation and animation

    In GMAX/3DS Max it is very easy to change the pivot point of an animated object, such as a flap. The flap often has its local orientation in multiple angles. Blender is very different... After reading the forum I understand that the suggested method in Blender, is to create a dummy object to...
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    Falcon 20 progress

    The Falcon 20 is slowly getting some progress. Rotorhub
  17. R

    Custom visibility tags for warning ligths

    I have a few lights in the overhead that I want to light up, when the switch is flipped on. My simple approach as a novice, is to use visibility conditions. The active bulb is slighty larger, has a brighter texture and a L_texture assigned to it and lits up. Deice works well Ignition lights...
  18. R

    Falcon 20E update FSX/P3D

    The exterior model is done. Paints are in the works. The airfile is produced with airwrench using real data, and it seems ok for a starting point. Engine tables are not correct, and I dont know how to do that yet :-) The VC are in the works, but mainly dummy/test gauges for the moment. Many...
  19. R

    FSX Falcon 20E virtual cockpit

    Falcon 20E VC in progress. The goal is to make it flyable from the VC, with basic funtions implemented. Still a lot to do, and still a lot to learn :-)
  20. R

    Falcon 20E

    I am working on Falcon 20E for FSX and P3D. It is a low poly version, just to learn the process. [/URL][/IMG]
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