• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Webapache

    SimConnect_SetDataOnSimObject (No Reaction on Object)

    i was trying to rotate my windsock which is a SimObject. But when i use this code to update the heading/direction of the windsock, there is no reaction to the object itself. This is my code: void updateSimulation(double windDirection) { HRESULT hr; double Heading = windDirection; hr =...
  2. Webapache

    Bumpmap + reflection = wrong direction ?!

    I use the "nVidia Normal Map Filter" to create the map. My settings are on the picture. These settings are recommended by the P3D v3.3 SDK
  3. Webapache

    Bumpmap + reflection = wrong direction ?!

    Hey guys, today i ran into a curious problem. I use the "Reflection (about 40)" settings at 3DS Max and take the "Precipitition / Take into account" box to on. The result is a nice reflecting wet surface! The reflection goes into the right direction! But, when i add a bump map to get a little...
  4. Webapache

    P3D v3 Christoph X - EC135 T2 + Scenery

    Autogen is placed with QuantumGIS and placed with Scenproc. I never use Annotator. :)
  5. Webapache

    P3D v3 Christoph X - EC135 T2 + Scenery

    All new informations are posted also at https://www.facebook.com/Luftwerft/. Please follow also this link.
  6. Webapache

    FSX 3ds Max 2014 failure to create .BGL file.

    Your XML is fine. The problem is caused by the .X file, or an error inside the settings to 3DS MAX. It might be possible that you have accidentally assigned a special character in the text field " FriendlyName ". B.R.
  7. Webapache

    FSXA RAF Gütersloh_X

    Very good work. Keep on going. It looks really nice. Try to "unsharp" the edges of the buildings and the groundpolys, so that it looks more "used". Nice nice...
  8. Webapache

    P3D v3 Christoph X - EC135 T2 + Scenery

    ... just a quick view to the Fenestron (WIP)
  9. Webapache

    P3D v3 Christoph X - EC135 T2 + Scenery

    ... First impressions from the interior design of the hangar for "Christoph 14" at Traunstein. The windows are made of a volumetric glass in which reflects the environment around the buildings. Both the hangardoors and the helipad is movable. The windsock is rotating to the direction of the...
  10. Webapache

    P3D v3 Christoph X - EC135 T2 + Scenery

    ...not sure.
  11. Webapache

    ...working on "Christoph X".

    ...working on "Christoph X".
  12. Webapache

    P3D v3 Christoph X - EC135 T2 + Scenery

    The EC135 T2 as a working part in an early stadium...
  13. Webapache

    P3D v3 Christoph X - EC135 T2 + Scenery

    Yes, that's true. But this is going to be a Payware project. Way too mutch work for a freeware project. :)
  14. Webapache

    P3D v3 Christoph X - EC135 T2 + Scenery

    Yes they will only be in 3D. Ext. And Int. Planed is also the Moving Map inside The Cockpit for HCM Navigation.
  15. Webapache

    P3D v3 Christoph X - EC135 T2 + Scenery

    Oh, it's 100% flyable for you. "YOU" fly the helicopter for rescue missions! Your base is at Traunstein. That's the idea :)
  16. Webapache

    P3D v3 Christoph X - EC135 T2 + Scenery

    ... today i would like to show you a small screenshot of my actual project called: "Christoph X" "Christoph 14" is based at "Traunstein - Germany" (More hospitals will follow) at the rooftop of the hospital on a ladingarea. The software will include the hole scenery of the hospital and the...
  17. Webapache

    Scenery Animation Export... (Digit Spaces)

    Hi, "Yes", you're right! That's half of the problem. But, one more thing: If you ignore the six digits behind every point separator, it won't work. Because, in germany and in some other countries the POINT separator is a "thousand separator", and not like a "decimal separator". So you have to...
  18. Webapache

    Scenery Animation Export... (Digit Spaces)

    Hi all, after a long time of learning how to export the animations with the "Ace Tools" to an .x and .xanim file, it brings me up to show you a small problem. I had the situation, that my animations won't work in Prepar3D v3. When i was using Arnos's ModelConverterX and take an eye to the .X...
  19. Webapache

    FSXA Specular Map - Went to black...

    Hi there, so this i my first post here. And i would like to say "hello" to all of you. My name is "Olaf", i'm not 100% new to scenery design, but i paused for the time of more then 13 years. And as i can see, there are lot's of new things in developement to learn. And so it goes that i have a...
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