• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. C

    Alpha Channel for textures

    Guys, I need some help! :scratchch I have been scowering all articles I can possibly find, including yours Arno. I have yet to get past the stage were the alpha channel has the outline of the texture and it get filled with white color. I can't get the paint bucket tool to fill in the out the...
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    Does anyone have a tutorial on creating night textures?

    :wave: Hey Guys and Gals, If anyone has knowledge of a tutorial for painting night textures, could you please post a msg as to such. Thanks in advance, JoeMc (CaptCargo :banghead: )
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    How can I get an exclude to work on a scenery object?

    :rotfl: It's a Miracle! Thank you Bryan, what a wonderful little program. It's a little short on docs but works great. Once activated acts like an eraser, start the program, fly around the area you want to exclude, stop, creat a bgl, and your done! WOOHOO I can patch up my cuts and...
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    Aerial Photo Sources

    :eek: Thanks Doc, (I'll refrain from saying anything here) -for the info- (p.s. distant cousin) Joe Mc (Capt-not Clutch-Cargo) ;)
  5. C

    Aerial Photo Sources

    Hi Everyone, :wave: Does anyone know of some cites with aerial photos of airports suitable for creating scenery files with terra builder or similar programs that are cheap or free? Joe Mc (CaptCargo) ;)
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    How can I get an exclude to work on a scenery object?

    Hi Guys, :wave: The problem is the scenery object already coded into the Microsoft textures, I think Arno is correct in that a VTP exclude is warranted, but how? The example in the SDK is non existant! If I'm missing it, straighten me out. If anyone knows the format for a VTP exclude, please...
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    How can I get an exclude to work on a scenery object?

    Hi Arno, Is this info contained in an SDK from Microsoft? If so I can and need to read up on it. It's consuming too much of my life......:-) JoeMc (captCargo)
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    How can I get an exclude to work on a scenery object?

    For anyone who can help me with this troubling problem, I and all who run across this problem, will be in debted forever. The problem is excluding light poles and telephone poles. I can exclude the heck outta everything with either xml or other type of excludes but I can't get rid of these...
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