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  1. O

    FSXA XML Elements and Triggers

    Send me an e-mail and I'll be happy to send you the final gauge. olseric <at> charter <dot> net
  2. O

    FSX effects for lights

    It's easier to do this in the gMax model itself by creating an attachpoint and putting a light, such as a taxi light, on it.
  3. O

    FSX Fuel Cutoff and Hydraulic Pump switch

    It depends upon how the switches are mapped. You could write a line that when the gauge loads, it defaults it to a certain position and with a certain condition.
  4. O

    FSXA XML Elements and Triggers

    All figured out now. :) Case Closed.
  5. O

    TACAN Navigation

    I know that I'm digging up a tremendously old thread, but did this project ever materialize? I would be very interested if it did.
  6. O

    FSXA XML Elements and Triggers

    Got it working another way (tank percentage). ;) But I'd still like to use the gallons converted to pounds if I could. Any idea why that line of code isn't translating and evaluating correctly? I managed to create a 2nd gauge that just gave me a center readout in lbs and it worked just fine...
  7. O

    FSXA XML Elements and Triggers

    <Element> <Select> <Value> (L:center_fuel_status,number) 1 == if{ ((A:FUEL TANK CENTER QUANTITY, gallons) (A:FUEL WEIGHT PER GALLON, pounds) *) 2200 &gt; if{ 6 (&gt;K:FUEL_SELECTOR_SET) 6 (&gt;K:FUEL_SELECTOR_2_SET) 2 (&gt;L:center_fuel_status,number) }...
  8. O

    FSXA XML Elements and Triggers

    Found my answer to that, but now this isn't working at all: <Element> <Select> <Value> (L:center_fuel_status,number) 1 == (A:FUEL TANK CENTER QUANTITY,pounds) 2200 &gt; &amp;&amp; if{ 6 (&gt;K:FUEL_SELECTOR_SET) 6 (&gt;K:FUEL_SELECTOR_2_SET) 2...
  9. O

    FSXA XML Elements and Triggers

    Okay, I don't know if this will work, but lemme give it a try. ;) <Element> <Position X="0" Y="0"/> <Select> <Value>(L:center_fuel,bool) 1 == (A:FUEL TANK CENTER QUANTITY,pounds) 2200 > and if { 1 } els { 0 }</Value> <Case Value="1"> <Image...
  10. O

    FSXA Scenery Object Bank

    Thanks for the heads-up. Kinda means I'm screwed then using default FSX library objects. :mad:
  11. O

    FSXA Scenery Object Bank

    ...yeah me neither. :D Thanks anyway. :)
  12. O

    FSXA Scenery Object Bank

    FSX, but thanks Arno. Any ideas as to a work-around short of compiling a new model "sideways"?
  13. O

    FSXA Scenery Object Bank

    Okay, so I place the object with XML, it shows up, no issue there. I adjust the bank value and it does NOTHING to the model. Is this an FS bug or is there something else I can do to override it so the model is actually "laying on its side"? Thanks!
  14. O

    FSXA Spotlights / Ground Lights

    Weird. I'll take that advice then about using the taxi lights. :teacher: Yeah, that was straight out of the SDK regarding Z positioning, so I guess it makes sense. :scratchch
  15. O

    How to make these light effects?

    Cian, read here: http://www.fsdeveloper.com/forum/showthread.php?t=17636
  16. O

    FSXA Spotlights / Ground Lights

    I played with this and found it made no difference. Also, Z should be down. When up, the light was "split" causing part to shine left and part right. When rotated down, it was a beam as one would expect.
  17. O

    FSXA Spotlights / Ground Lights

    Ok finally figured it out! It was actually documented in the SDK under the "New Aircraft Procedures": Landing lights also need to be placed using the AttachPointTool. 1. Create a small one sided single poly mesh. This will be used to attach the light effect, in this case the light...
  18. O

    FSXA Spotlights / Ground Lights

    I tried the taxi light trick which worked well in FS2004 (tested ok). I put the same object into FSX and nothing. No lightup. I found several others made objects which do seem to work in FSX (lightpoles, etc) and I'm trying to figure out how they did it...I was hoping someone here knew too...
  19. O

    Happy Birthday Dear Arno

    Happy Birthday! Also, was nice to see you and listen to your views at FS Weekend. ;)
  20. O

    FSXA Spotlights / Ground Lights

    Does anyone here know how to make a light which will illuminate the ground in FSX? The FS2004 methods with the taxi light do not work nor does any other tutorial that I have found including the BRIGHT properties. So, is there a tutorial for it somewhere or can someone walk me through it...
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