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Search results

  1. K

    How to debug a DLL in P3D V4?

    Yes I get it! It does never trigger however. I know the code gets executed however because it gives me the correct result in the sim.
  2. K

    How to debug a DLL in P3D V4?

    I do have the source code available but apart from what I have added it is quite "chinese" to me. I use Visual Studio Community 2022. I meant spdlog indeed.
  3. K

    How to debug a DLL in P3D V4?

    Hi all I got some code a few months back to interface my self-made hardware with p3d. It is written in c++ and creates a DLL. I have added a few more buttons and switches and they all work except for one. The person which created this is no longer reachable unfortunately. I do have some basic c...
  4. K

    [delete]

    [Wrong subforum]
  5. K

    Not including certain textures for reducing drawcalls

    Allright, understood! Thanks!
  6. K

    Not including certain textures for reducing drawcalls

    Allright so i remove them from the folder, but not in MCX itself by clicking remove?
  7. K

    Not including certain textures for reducing drawcalls

    Hi all I was wondering if it is possible to exclude certain textures when predicting the drawcalls in MCX. I have a few light poles in my model which uses a texture sheet that is also used in other models. When I click on the predict drawcalls button, it is being put into a bigger sheet. I...
  8. K

    Light effects with MCX & P3D SDK Special Effects Tool

    Hello I am currently experimenting with setting up lights in P3D for my air traffic control tower. The goal is to have 3 static red lights during night and 3 flashing lights on top during daytime. I would like to have lights which emit light and are visible at the same time like a navlight...
  9. K

    P3D v4 Conversion of models with small lines resulting in strange lines

    The ground polygons are done by my collegue. He did quite a good job already and uses ADE for it. You can follow our progress on the BeLux scenery facebook page in case you are interested in EBBR ;) Considering roof textures, I suppose we can't just use google earth because it will be...
  10. K

    P3D v4 Conversion of models with small lines resulting in strange lines

    Well, I am impressed by the amount of response this post is getting, lovely! Changed the banner from 3D element to a 2D one (texture). The other models seem to be fine. When the project is finished I will certainly post a link over here. Quite sure there will be some flaws as it is my first big...
  11. K

    P3D v4 Conversion of models with small lines resulting in strange lines

    I had some flickering with the brussels airlines banner and the moire effect with the corrugated sheets on this hangar. But nothing with the jetblast fences (or at least not something that catches the eye). By the way, when making a unique texture in sketchup, it gets darker than the original...
  12. K

    P3D v4 Conversion of models with small lines resulting in strange lines

    Okay thanks! Currently changing the logo to a texture. Afterwards it is easier to edit for the lightmaps as well. Considering the EC air, it is an aircraft which is waiting to be scrapped. It will never fly again but is stuck next to 25L for over more than 2 years now. It would have been the...
  13. K

    P3D v4 Conversion of models with small lines resulting in strange lines

    So the best option is to use textures for as many details as possible instead of modelling it. The 757 is downloaded, all other models on my airport are hand made. For the logo, I wanted to have the 3D logo indeed, adding the shadow is a good idea when switching to a 2D texture, but maybe it...
  14. K

    P3D v4 Conversion of models with small lines resulting in strange lines

    Okay, it seems to be rather complex in that case to solve all those lines. I suppose this logo with those lines is showing the same issue? It is the TUI logo placed on a straight wall. How can I solve it over here? I cant just place a face trough it no? As you can see the faces are all having...
  15. K

    P3D v4 Conversion of models with small lines resulting in strange lines

    Good day I am having the following issue. When my models are rather complex or have small objects I see lines coming from their corners. Take a look at the next screenshots. How it looks in Sketchup, in ModelconverterX (latest beta) and how it looks in P3D V4. (Check the windows for example...
  16. K

    [FSX/P3D] Looking for a SODE jetway modeller

    Hello, we are currently looking for someone who would be able to model 3 SODE jetways for our scenery (for free). More information here: https://www.fsdeveloper.com/forum/threads/p3d-v4-fsx-ebbr-freeware-need-a-jetway-modeller.442802/ Thanks! Tim Belux Scenery Development Team
  17. K

    [P3D V4 / FSX] EBBR freeware: need a jetway modeller

    Sounds good! Thanks for the reply! I can't wait for the VDGS :D
  18. K

    [P3D V4 / FSX] EBBR freeware: need a jetway modeller

    Good day together with a friend I am developing a freeware scenery of Brussels airport, which should be as accurate as possible. Almost all modelling is done, except for the jetways. I have no experience regarding 3D model animation. I tried to understand the Jetway SDK but I failed. If someone...
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