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Search results

  1. delta_foxtrot

    MSFS Visual Docking Guidance System

    Hi guys, I was wonder if we have a working default VDGS currently on MFSFS2020 shipped with asobo that we can use? Because I cannot seem to find one. Am I missing something or is it not possible yet on current MSFS version? Thanks in advanced!
  2. delta_foxtrot

    MSFS Blender2MSFS support thread

    Thanks, I'll try that. I'm worried that cars will spawn though. Since applying road material to surface marks it a road and public cars respawns
  3. delta_foxtrot

    MSFS Blender2MSFS support thread

    Hi guys, anybody got the the collision option working? I am trying to model a custom terrain and will be part of the taxiways and would like to make the plane pass through it. Any idea?
  4. delta_foxtrot

    MSFS Need Help in Composite for Custom Material

    Thank you very much! I will try this out and will get back here for the result! Really appreciate the help!
  5. delta_foxtrot

    MSFS Need Help in Composite for Custom Material

    It's in the SDK documentation. Under Material Editor section.
  6. delta_foxtrot

    MSFS Need Help in Composite for Custom Material

    Hi all. Apologies for being a noob. I was wondering what was this mean in documentation regarding the Composite in Custom Material: Normal Roughness Metal: Normal in GA (as XZ packed), B: roughness, R: metalness. Please note that the metalness in not apply on the ground. As I understand it...
  7. delta_foxtrot

    MSFS Small markings in ProjectedMesh

    Hi. Do you use apron or polygon for the taxiways? I cannot seem to make my paintedLines show above the polygon no matter how I turn down the priority of my polygon. Thanks in advanced!
  8. delta_foxtrot

    MSFS Blender2MSFS support thread

    Hi guys, any idea if we can export the object from the whole scene and make the object's origin automatically in its geometry on the SIM? without manually moving the object to the world origin in blender?
  9. delta_foxtrot

    MSFS Exclude does not work on windmills?

    I think we have same problem. I cannot exclude objects that are landmarks from asobo. Have you figured out how to exclude a custom landmarks from asobo?
  10. delta_foxtrot

    MSFS Exclude

    Hi guys, I recently having issues excluding custom landmarks from asobo. Even if I put polygon and exclude all, the custom landmarks by Asobo are still there. any idea?
  11. delta_foxtrot

    MSFS Blender2MSFS support thread

    haven't tried it back yet, I reverted back to 0.36 for now. Any tips?
  12. delta_foxtrot

    MSFS Blender2MSFS support thread

    Hi guys, I just updated to latest version 0.37 and notice the Day/Night cycles stopped working. I mean the model is not lit anymore at night. So I reverted back to 0.36 and went good again. Anybody confirm this issue?
  13. delta_foxtrot

    MSFS Floating lights

    even with commercial sceneries, I found these bulbs everywhere
  14. delta_foxtrot

    MSFS Blender2MSFS support thread

    @Vitus Thank you so much for the update <3
  15. delta_foxtrot

    MSFS Blender2MSFS support thread

    max is not an option to me because of its price and you know, blender is the future :) I am not sure about your statement since I am pretty happy using the exporter. And fixes are coming shortly as well.
  16. delta_foxtrot

    MSFS Blender2MSFS support thread

    Hi guys, I need a hand with working with custom lighting for RAMP lights. Any guide or advice on working with lights?
  17. delta_foxtrot

    MSFS Why are the CGL-files this large?

    I am also wondering.
  18. delta_foxtrot

    MSFS Blender2MSFS support thread

    I also have this issue. For meantime I just turn down exposure for a temporary workaround.
  19. delta_foxtrot

    MSFS Blender2MSFS support thread

    Thanks for your response! Unfortunately, I still could not make it to work. Maybe kinda stupid of me. Do you have a sample blender file of a working parallax? Thanks and apologize for hassle.
  20. delta_foxtrot

    MSFS Blender2MSFS support thread

    Hi guys, anybody figure out the parallax effect? Does it work on the current build of the exporter? Thanks :)
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