• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. H

    No "Apply" button in Material Editor (?)

    In which way a material for Aprons and/or polygons is added now the "Apply" button in Material Editor is missing?It's impossible to apply a material this way in the last updated SDK version!Or maybe I'm missing something new...! Thank God I just finished my latest project!! Thanks guys!
  2. H

    Parking positions ground services and refuel

    Hey guys, I was wondering if there's a way to get rid of the ground services personnel,normally from inside the parking position properties.I added some parking spots in my airfield and I would like to get rid of the services with the trucks & push back personnel.There's even a bus showed up...
  3. H

    Importing 3d objects to SDK

    Is there a good and simple tutorial on how to import ready made 3d objects to SDK for use with MSFS?I don't have the 3DSmax neither I know how to use it however there are many interesting and free 3d objects to download.Or the importing method is simple enough for someone to explain with a few...
  4. H

    Runway inversion

    Upon my project completion I noticed a strange issue:Although the runway numbering is correct 21/03, appears inverted in the World Map when the flight is initiated.The 03 is in place of 21 and vise versa.I tried to change it in the runway properties inside SDK but then the runway designator...
  5. H

    SDK Airport assets not showing upon .bgl loading in editor

    When I try to load a previously saved airport to continue my work,most of the times the editor loads only the outline of my Aprons,Taxiways,Runways,Painted lines e.t.c.The assets are all there in the editor however they wont show up in the screen.Clicking on any of them to display their...
  6. H

    SDK Runway designators

    I just noticed there's probably a mistake in runway designation markings in SDK. When the magnetic direction of a runway is less than 100 (meaning the runway designation must be less than "10") there must be a leading "0" in front of the number.Thus,when the runway magnetic direction is 31...
  7. H

    MSFS Wrong polygons appearance

    Trying to place some polygons to my MSFS scenery project using SDK I noticed they appear incorrect inside the sim after building the package and place it inside my Community folder even though inside SDK they appear correctly!No matter what material I use to assign to the polys the outcome is...
  8. H

    Trying to get rid of default terrain texture

    Is there a way to actually get rid of it and apply another ground material (like gravel ) in the selected area by using the material editor to apply the new texture to a polygon?Because despite my many efforts the default ground remains visible behind the chosen texture.Even though it seems...
  9. H

    Ruler in MSFS SDK

    Hey guys, since I have some experience in scenery design with FSX and almost all of the associated tools up to Scenery Builder X I decided to take my chances with MSFS SDK.However I find it quite a headache to build something with it atm unless I still don't understood 100% how the tool must be...
Top