• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about terrain design can be posted in the FS2020 terrain design forum.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Santo

    MSFS [SOLVED] Issue with SDK

    Hello, gentlemens! I'm going to appeal to your wisdom to see if you guys have ANY ideas about this issue. I am attaching a video down below to describe it. As soon as I enable the SDK mode, this 'worm holes' comes up on everywhere I go with the camera, any project, absolutely everything I do...
  2. Santo

    MSFS glTF support for ModelConverterX

    Well, first of all, sorry for the confusion with the Alpha, I don't know what did I saw. Setting this to OPAQUE works just AWESOME. Thanks alot for the help, Arno! Really appreciate it.
  3. Santo

    MSFS glTF support for ModelConverterX

    Yup! I'll attach it right here. Sorry for all the questions, but I'm a little bit lost with this one :p (there's an OBJ and the dds and png textures) https://we.tl/t-whEHoDbtM1
  4. Santo

    MSFS glTF support for ModelConverterX

    Well, it doesn't. On the MCX seems to be everything OK but not when I put it to the sim. Only happens when converting .obs's to Gltfs.
  5. Santo

    MSFS glTF support for ModelConverterX

    Hello, Folks! So, I'm having this issue with converting .obj's from X-Plane to the MSFS trough the MCX. The building seems to be "transparent" in some places, and textures are like alpha, I don't really know how to explain my self with this issue. Do you have any ideas on what to do? have anyone...
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