• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. TheoAzur

    MSFS [SOLVED] Blender 2 Axis Yoke Animation

    Hi, I am facing a strange issue when animating and exporting my yoke to the sim. Its particularity is it uses two different pivots (so two different bones) for pitch and roll as follow : I use two different NLA tracks as well, since both pitch and roll are using a specific variable. It...
  2. TheoAzur

    MSFS [PAID] WWISE jet engine sound package

    Hi, We are searching for a WWISE sound designer for ou WIP jet aircraft. You can reach us at contact@azurpolygroup.com if interested Have a nice day Theo AzurPoly
  3. TheoAzur

    MSFS CTD with Approach procedure

    Hi, I'm struggling with MSFS STAR/SID/APPROACH procedures on a "built from scratch" airport (french military airport not referenced in game). For now, SID/STAR have been done and appear correctly into the sim. But, when I click on my custom approach procedure, the game crashes to desktop...
  4. TheoAzur

    MSFS Projected mesh unwanted rotation/scale

    Hi, I'm trying to add custom ground polys to my scene via projected mesh but it seems not to keep its own scale and "heading" when it's projected. Each marking have their own poly and are link in blender + the origin is at 0;0;0 (as mentionned in another thread). See the pic: Green: Non...
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