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Search results

  1. MarkyParky

    FSX SDK Autogen anotator Tool problems...

    Hello, I am puting this question here, as this part of forum seems to be most connected to FSX scenery design problems. When I try to use Autogen Anotator Tool provided with SDK, I get following problem: Rowhouses, Default Buildings and Library objects seems to work fine. But in a gray...
  2. MarkyParky

    Editing airways and points

    Hello, AIRAC cycles are moving ahead and original FS DB of points and routes is getting older and older. I was checking BGLCOMP SDK and there is also a describtion how to set up a new fixes and how to set up a route. As far as I make only fixes, everythink is fine - all points apear on the...
  3. MarkyParky

    Attaching objects doesn't work as described in SDK

    I'll try to do it withoud exclude, but I don't tjhink it could be texture, because all other but attached objects does show. Here is closer explanation. I have an object "A" and object "B". I have an guid for object "B". I create a box in object "A" and run an attach tool, select object...
  4. MarkyParky

    Attaching objects doesn't work as described in SDK

    Attaching odbjects doesnt work at all... Hi, I already know that attaching oblects to empty attach point as described in SDK does not work. But for me it does not work attaching objects at all - even if I use attach tool exactly as described, the object does not show. Is there anything...
  5. MarkyParky

    Attaching objects doesn't work as described in SDK

    Okay, thanx... ... i'll have to make different mdl files for different colors of light on the same type of lamp, but i think I can handle this..... thanx for info.
  6. MarkyParky

    Attaching objects doesn't work as described in SDK

    Hi. I want to attach two objects togerther using XML code as described in BGLComp SDK and not to hardcode it into MDL by AttachTool. According to BGLComp SDK, I created an empty attach point and wrote code like this: www.markyparky.net/lampa.XML This is written in SDK...
  7. MarkyParky

    Vector coordinates of SEPARATION_PLANE

    033Bh of course does work as expected. I'll use it until I'll find some more elegant solution. One more is not as good for me - in your docking system, the position of the plane to the side is simple because of the stick. On LKPR, there is a moving yellow stripe and that will be harder to...
  8. MarkyParky

    Vector coordinates of SEPARATION_PLANE

    Hi, I wass testing adress 0386h you wrote to me ( and also 0382h and 037Eh ) and they appears that they do not rotate with the object. It apears to me that theese are distances at X, Y and Z axis of the FS itself, not of the Gmax object and they do not rotate with object. Here is again a...
  9. MarkyParky

    Vector coordinates of SEPARATION_PLANE

    Thank you a lot, I am going to try it now. If I can test Y axis, I suppose I can test X axis too. Can you give me its adress too? Or simplier, is there any documentation about all adresses taht can be tested? And one more question... if such an adress exist, can it be also used by cat?
  10. MarkyParky

    Vector coordinates of SEPARATION_PLANE

    Hi, I still can not make the docking work in any direction but 360. I am adding my code and testing XML, maybe you can help me find what is wrong and why distance works on object rotated 360, and does not work on object rotated 245. Maybe I just do understand it wrong way. Thanx a lot...
  11. MarkyParky

    Vector coordinates of SEPARATION_PLANE

    So the vector is relative to the object and not absolute to FS? This was what I was trying to make as my first attempt and did not work neither. But I might have done something wrong, I'll give it another try.
  12. MarkyParky

    Vector coordinates of SEPARATION_PLANE

    Hi, I tried to make docking guidance system according to arno's tutorial. Everything works when the object is rotated 360. ( Vector is 0,0,-1 that means at opposite dircetion 180 ). But it does not work in another rotation. There is no description how the vector in SEPARATION_PLANE should...
  13. MarkyParky

    Bounding box in CAT

    I thought it woun't be possible, but I had to give it a try ;) My docking system idea was based on few small box objects with different textures placed on them, which are moving out from the box based on the position of the aircraft...... I didn't know there is other possibility, so this...
  14. MarkyParky

    Bounding box in CAT

    Hello, rotating bound boxes would be great for me, as I am working on docking system on LKPR now and it would be very useful to make it just once as library object and than place it all over airport in a very simple way. But I have got one note here - It can probably be a hard task for...
  15. MarkyParky

    CAT animation problem...

    The problem apeared on screen where you select a file to import. It the I use the browse button, than the error apears after pressing OK button in the Open window. If I fill in the path manualy, the error shows after clicking Next.
  16. MarkyParky

    CAT animation problem...

    Problem solved, it is all the time the same problem that is a bit "local" and a lot of people in czech are haveing different problems with this. It is a national settings of valid decimal separator - I have to set '.' ( dot )as a decimal operator for CAT to work, WXP in czech localization...
  17. MarkyParky

    CAT animation problem...

    Here they are... the path they are stored in is "C:\Program Files\Gmax\Meshes".
  18. MarkyParky

    CAT animation problem...

    Hi, I've got problem importing ASM files into CAT to make them animate. I uses FS2004 SDK with MDLCommander for exporting ASM files. But when I set up cat and load .asm file, I get error message 'Type mismatch - runtime error 13'. I use last version of CAT. Thanks for any hints how...
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