• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    How can I spawn in an object in relation to my aircraft?

    Hi there, I’m a scenery developer and I’m very new to development in this field. I’m trying to spawn in a stationary object a few meters away from my aircraft (e.g a bus), which is toggled by some externel app, or in-sim. I’d really appreciate if someone could help me get started. Thank you.
  2. A

    UV mapping problems, please advise...

    thank you very much for the advice :)
  3. A

    UV mapping problems, please advise...

    I think I know what the problem is... I forgot to apply all transforms before texturing
  4. A

    UV mapping problems, please advise...

    Thank you for your reply. All the textures are base colours except for the brick texture which I used msfs material params. The UV map is a bit of a mess: This is what happends after I smart UV project: I also have an interior which is supposed to be visible through the glass, perhjaps...
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    UV mapping problems, please advise...

    Hi there, I’m having the same texture problem, my textures look fine in blender but in the simulator the textures are messed up. I’ve tried baking, but it’s still broken. Also, there's only one UV map here is my model in blender: image1454×701 79.3 KB image1514×790 85.2 KB and here it is...
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    Textures are messed up after exporting into the flight simulator

    Hi there, I use the blender2msfs plugin to export my models into the msfs sdk, and I’m experiencing an issue. My textures look fine in blender but in the simulator the textures are messed up. here is my model in blender: and here it is in the sim: Any ideas why this is happening? any help...
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