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Search results

  1. A

    Custom taxi light model?

    Is there a clear tutorial on how to create a taxilight. I have the textured model; it has LOD's and works fine except for the bloody light. I tried the old LIGHT_NAV thing and it is too big at a distance. I look at FlyTampa's sceneries and would like to achieve something similar. Does anyone...
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    Custom airport ground elevation models...

    We're working on a scenery of Grand Canyon Airport and the terrain around the edge of the airport is far from flat. The land slopes away from the airfield quite strongly and there are little hills and such right up next to the ramp. Some of the buildings right next to the ramp are on little...
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    Damn Draw Order Problem Again...

    Arno, Thanks very much for the help. It now works perfectly. I moved the reference point for the buildings back and all is well. I have posted a few shots at avsim if you are interested. http://forums.avsim.net/dcboard.php?az=show_topic&forum=147&topic_id=257949&mesg_id=257949&page= Adam
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    AI Ships Help Needed...

    Thanks Paul. Will look into that. Adam
  5. A

    AI Ships Help Needed...

    HI All, I have built a ship for our latest scenery package and would like to set it up as AI. The model is done. I have no idea where to go from here and am looking for a step-by-step guide for dummies. How do I attach an air file to make it an aircraft? How do I add a wake effect and smoke...
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    Damn Draw Order Problem Again...

    Hey Arno, How exactly does one move the reference point? Is that the pivot point? Or is that 0,0 in Gmax? I could combine the objects in one mdl if that's easier. I did try adding another small box to the hangar and pulled it far away, thus moving the center point out in front of the...
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    Damn Draw Order Problem Again...

    Hi gentlemen, Thanks for the suggestions. Arno, the fence in question is its own mdl. The DXT3 looks so much better than the dxt1. DXT1 is shimmery and fragmented even when mipmapped and worse when not mipmapped. I will supply you with whatever info you need to help me with this...
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    Damn Draw Order Problem Again...

    Sorry for the mild profanity....I've tried different exports to stop my DXT3 fence from making objects behind it invisible. I must have this nice new fence I built for the scenery in there. Please, is there a comprehensive guide on how to set the draw order of objects in the asm file(s)? This...
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    DXT3 Aplha Transparency Issue

    Thanks again Arno. I have sent them to your email. Adam
  10. A

    DXT3 Aplha Transparency Issue

    Hi Arno, Yeah, sadly I can't live with the DXT1. It just looks too shitty. I don't suppose if I sent you my asm files, you'd be willing to take a look at them? I hate to ask, but I really have no idea how to order this properly. Thanks! Adam
  11. A

    DXT3 Aplha Transparency Issue

    Hi, I'm having a problem with a texture. The objects behind it appear transparent. If I remove the mask and use a simple DXT1 alpha channel, the problem goes away. The only thing is is that it does not look very good. The image shimmers with or without mipmaps. Also, what I have done is...
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    Seasonal Transparency Issue...

    Arno, You truly are a genius! That solved the problem. Thanks VERY much! Adam
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    Seasonal Transparency Issue...

    Hi Arno et al, I'm having a problem with my latest ground textures. If I do an export with just the summer texture, everything is fine. Once I do the tweaks for the seasons, the image appears almost completely transparent. I have a mask built into the image. If I remove the mask completely -...
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    How to write to the scenery.cfg

    HI all, Love the new website! Wondering if anyone could help us out with the Clickteam installer. We bought the professional installer but can't figure out how to write to the scenery.cfg so people do not have to manually install the scenery. It's basically one of the small things that's...
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    V2 ref and disappearing ground ploys...

    Hi Arno, Files have been sent to your email. Thanks!!! Adam
  16. A

    V2 ref and disappearing ground ploys...

    Hi Arno, Happy to send you the bgl's. Do you want the asm files as well? Where would you like me to send them to? Thanks again Arno for all your valuable help. Adam
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    V2 ref and disappearing ground ploys...

    Hi Arno, It's good to know that the area is not too large. They are in separate bgls and they are all made in GMAX. Basically I have 6 large planes down which are what I call the overlay. These go on layer 6. On top of that I have custom polygons which are textured with an XForm...
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    V2 ref and disappearing ground ploys...

    Does anyone know of a cure for this? Thanks, Adam
  19. A

    V2 ref and disappearing ground ploys...

    Hi Arno, Well the runway is 13000ft and the ground polys extend a bit beyond that north and south. It is a very large area. If you like I could use something like fsvalues to give you a more accurate figure. EDIT: There are 2 bgls, each has 3 planes. The default v2 refs are 2972m and...
  20. A

    V2 ref and disappearing ground ploys...

    Hi Arno and others, I'm still having this problerm and I think it's because I am in fact covering too large an area. The problem is this: It would be extremely difficult to re-align my ground polys if I have to export them all centered around ref 0,0 for each in GMAX. I don't think I could...
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