• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Siggy

    Determining building heights

    Hi, Has anyone used a digital camera to determine building heights ? It should be possible, by knowing focal length, sensor size and distance to the object to approximately work out the object's height. Just wondering whether anyone is using that method. Cheers, Siggy
  2. Siggy

    Microsoft buys Caligari (TrueSpace)

    I am sorry if I posted this to the wrong spot, but I thought it's GMAX related. There were some news that Microsoft has bought Caligari who make a 3D modeling tool called "TrueSpace" (http://www.caligari.com/). While the talk is only about this being used for their Virtual Earth platform...
  3. Siggy

    FSX SDK Update SP1A

    Hi, Just downloaded the SDK SP1A update from the FS insider web site. On the download page it says: It's unusual that this would not be an incremental update, but that we have to remove the current SDK (if updated) and re-install the one from the DVD. Am I understanding this correctly ...
  4. Siggy

    [FSX] Blinking lights on towers etc. ?

    Hi, Does anyone have an idea on how one would make blinking lights on top of towers etc. for FSX ? Does this require animation or effects ? If the latter, is there a stock one that I could use ? Cheers, Siggy
  5. Siggy

    Display terrain elevation

    Hi, Is it possible to have the actual terrain elevation being displayed in FSX? The value shown when using ctrl-Z shows the altitude of the current aircraft's coordinate system's origin only. Cheers, Siggy
  6. Siggy

    Flag turning with the wind [FSX]

    Hi, I saw someone asking about the windsock and then started wondering whether it would be possible - with FSX SDK means only, not old BGL opcodes - to create a flag+pole where the flag turns with the wind ? Cheers, Siggy
  7. Siggy

    Boolean Problem

    Hi, I'm trying to create some sort of lattice for a bridge. For this I created the basic shape of the bridge's arc and some sort of 'stamp' that I merge into the scene, move it to the right place and then apply the boolean (subract) operator to cut out the holes. As you can see in the...
  8. Siggy

    Minimum DEM area

    Hi, A bridge that I made needs some small terrain adjustments on its ends. Is there a way (for FSX) that I can 'bend' the terrain in these two small areas at its ends only ? IOW, is there something like a minimum area of DEM data one has to supply to create a superset of DEM data for an area...
  9. Siggy

    GMAX black viewports

    Hi, Has anyone else had a problem with GMAX where it showed black viewports or had other redraw problems in viewports ? If yes, how can it be solved ? I was using the Direct3D driver until this started happening. Now I have switched to the OpenGL driver and things are back to normal. Would...
  10. Siggy

    FSX Roads with Texture

    Hi, I had a look at the SDK docs but am not sure yet. Is it possible to create roads for FSX that have a custom texture ? If yes, can this be done using the shape method and how ? Or is there any other way (perhaps extrusion bridge with zero height?) ? Cheers, Siggy
  11. Siggy

    FSX Glas Material

    FSX Glass Material Hi, I'm trying to create a glas material for FSX as the old method no longer works. Looking through various threads I found some info that I followed, but all I get is a black cube. The texture that I created looks ok in Imagetool, when I select to show the alpha channel...
  12. Siggy

    FSX Night Materials

    Hi, I spent quite an amount of time trying to create an untextured material for FSX that would light up at night, to no avail. I guess this is not possible w/o using textures or has anyone had success with that ? Cheers, Siggy
  13. Siggy

    Accuracy of BiasXYZ

    Hi, I tried to create an array of bridge segments (spaced at 80m) using the BiasXYZ tag in the XML for bglcomp. My bridge is rotated by 42 degrees and so I calculated the necessary X and Z offsets down to 0.1mm. Checking the outcome in FSX, it looks as if two adjacent bridge segments are...
  14. Siggy

    FS Tools menu does not come up reliably

    When I start GMAX (using the FSX SDK supplied shortcut) sometimes the 'FS Tools' menu does not appear. In these cases I need to restart GMAX, often more than once, to get this back. Is there any trick to make this come up more reliably ? Cheers, Siggy
  15. Siggy

    Pan while drawing ?

    Is it possible to pan the viewport in GMAX while drawing a large shape? I have not found any key command that sounded like it could help. Cheers, Siggy
  16. Siggy

    Bridge consisting of multiple identical segments

    Hi, Does anyone have any advice on how to get a longer bridge into FS(X) that consists of multiple (e.g. 10) identical segments where only one is modeled in GMAX? Under a "SceneryObject" one can use the "BiasXYZ" parameter set and then have one SceneryObject w/o BiasXYZ and e.g. 9 others with...
  17. Siggy

    How to remove hidden vertexes of combined objects

    Hi, I tried to create a combined object made of two cylinders and a box in the middle. To combine them I used the boolean operator with the 'Union' option. All elements have the same thickness and all sit 'on the ground' and I have everything snap-to-grid. Therefore I wonder why these hidden...
  18. Siggy

    Geodetic Question

    Hi, I am wondering what is the fix specification for a location on our lovely planet :-). When FS2004 appeared, if I recall correctly, some airports were moved slightly. And if I remember correctly, it was FS2004 that introduced WGS84. Anyway, that example might be a bad one as FS' model...
  19. Siggy

    FSX and Multimaterial

    Hi, are multimaterials a thing of the past with the FSX plugin ? IOW, does everything, including single colour pixels if no texture is wanted for parts, need to fit into one single texture file? Cheers, Siggy
  20. Siggy

    Simple box with FSX GMAX SDK

    Hi, Is it still possible with the new FSX GMAX SDK to create objects without textures, i.e. use plain colours only? I tried to export a simple box and get error popups saying 'No GUID Set' and 'No FriendlyName Set'. --- Update: Solved it. Needed to read a bit more and use the LOD and Name tool...
Top