• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. S

    X-Plane 11 Public Beta

    I completely forgot Outerra existed, gotta play around with it again. Don't know if they tried crowdfunding, I think an ambitious kickstarter might raise quite a bit of money and accelerate development. It does have a huge potential. Just watched this video, the ATC is quite weird right now...
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    X-Plane 11 Public Beta

    For years I have been dreaming of an all-in simulator, where I could be driving a bus, while watching another player's airplane land overhead, while yet another player's train horn blows in the distance.
  3. S

    X-Plane 11 Public Beta

    They did have somewhat similar level of detail in neighborhoods in X-Plane 10, but it seems they've improved on it. It does look awesome! Makes low&slow flying that much more enjoyable.
  4. S

    X-Plane 11 Public Beta

    Looks like it's a resource hog for sure, apparently even an i7-6700K with a GTX 1080 can't quite handle it.
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    FSX Making of an island with satellite images - almost there

    Hi guys, Got another problem in one of my current projects. The task was to create an island using satellite imagery. I created a bgl file using a satellite image and _w & _b images. Then, in SBuilderX, created a water poly, an exclude poly, and a hole in the water poly, and an LC poly. In...
  6. S

    FSX Exclude a road

    Simple, and this is exactly what I did the first time. :) But the road is still there, and I'm here asking for solutions.
  7. S

    FSX Exclude a road

    Hi guys, Struggling here for 4 hours already to get rid of the default road that is going under my apron polys. SbuilderX exclude poly (tried different types) just doesn't do anything. I know that you can't exclude a part of the road, and the SB poly covers an area that surrounds a particular...
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    FSX Airport vehicles standing and moving right through my jetways

    Hi guys, I'm having this issue with my scenery. FSX's airport vehicles get themselves parked around my parking positions, as defined in AFCAD, which is fine. But the problem is that half of them are parked where my jetways are. Is there a way to define certain areas in which no vehicles...
  9. S

    FS2004 Ground poly flickering (ground showing through)

    Hi Arno, I've just tried to completely remove the sbuilder flatten poly bgl, and the problem still persists. I'm baffled, actually. I've done the same kind of ground polys for half a dozen other airport and never had a problem like that. I've tried re-tweaking and re-compiling the ground...
  10. S

    FS2004 Ground poly flickering (ground showing through)

    Yes, I have applied the correct tweak, as I normally do. And the poly behaves normally when observing from a close range - aircraft and buildings cast shadow on it, etc. And the ground is showing through all of my ground poly layers, and I have tweaked them all the exact same way I normally...
  11. S

    FS2004 Ground poly flickering (ground showing through)

    Hi, I'm having a bit of a problem here with my 2002 SDK ground poly. I've done a number of sceneries in this exact fashion and never had this problem before. From a distance as far about a mile and further (and the futher away the observation point is, the worse it gets), the ground starts...
  12. S

    FS2004 SCASM runway not showing on default map and gps

    I've made a SCASM runway using Airport For Windows and it shows up in the simulator if I make it concrete or any other (for testing period - the ultimate goas is to make it invisible), but it doesn't show up on the default map or GPS like it should if you zoom in close. I really need that to...
  13. S

    Mesh detail in the distance

    Yep, my bad. Thanks.
  14. S

    Mesh detail in the distance

    Guys guys guys I'm not discussing whether modern cards will hold it, and I'm not talking about textures. I was wondering about MESH being as detailed from the distance as it is from up close. :) If it's even possible, not how it will affect the FPS rate.
  15. S

    Mesh detail in the distance

    I think this has been asked before but I was unable to find a definitive answer. Is there a way to make FS9\FSX stop using LODs, or maybe somehow else, but to make the sim to draw the mesh as detailed in the distance as it is around the aircraft? Thanks.
  16. S

    Lights during night and\or bad weather

    Oops, I realized that I have already posted this question here before, last March. I don't remember that, honest! :)
  17. S

    Lights during night and\or bad weather

    Hi When doing airport lighting with LIGHT_NAV_whatever objects and tweaking them to appear during the dark time of the day, objects obviously would not appear during bad visibility too, like the default lights would. Is there any way to tweak an LIGHT_NAV gmax light to appear during the dark...
  18. S

    Fs9 mdl?

    Strange, I tried it but it didn't work for me, it was giving me a message that it's an unsupported MDL.
  19. S

    Fs9 mdl?

    Hi! Is there a way to convert FS9 MDLs into FSX MDL so that they can be opened in ModelConverterX? Or maybe another tool to convert FS9 MDL into 3DS? Thanks Mike
  20. S

    Lights, time of the day and weather dependant

    I'm currently making 3D taxiway and runway lights for the scenery and I'm tweaking them so that they will be turned on at night. But in the real world, as well as in the simulator the lights go on in low visibility too, is there a way to make a weather dependant asm tweak? Earlier I managed...
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