• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. DanM

    Time to Retire

    Jon, thank you. I retired, myself, in 2007. Nearly all of my retirement days and evenings have been occupied by the enjoyment of creating freeware airports using ADE. I can't possibly overstate my appreciation. Daniel Mesmer
  2. DanM

    MSFS Photogrammetry Rendering Errors

    There are reports of photogrammetry errors in several locations including Los Angeles, New York and Miami. (There are probably others.) I encountered widespread errors near KLAX including along the 405 freeway. Below is a screenshot. I have notified MSFS support about the errors near KLAX...
  3. DanM

    MSFS -Everything you know about upcoming Flight Sim from Microsoft-

    I hope that Microsoft Flight Simulator's post-release updates break things less frequently than Windows 10 updates do. Let's hope for stability for both!
  4. DanM

    MSFS -Everything you know about upcoming Flight Sim from Microsoft-

    Ars Technica has an extensive new article about the upcoming sim.
  5. DanM

    Suggestions Vote

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  6. DanM

    ADE Ground Polys and DirectX 10

    Don, There are probably some other people around who would say, "Be glad that you only have six airports to update." If so, there will be plenty of interest in the utility that you mention above. Dan
  7. DanM

    ADE Ground Polys and DirectX 10

    Thanks for giving ADE_GP the ability to create custom ground polys that render correctly in DirectX 10 at any hour!
  8. DanM

    ADE Ground Polys and DirectX 10

    Don, In your email to me, you mentioned missing night lighting. If you were talking about apron lighting, then I can tell you that I am not experiencing the problem (see first screenshot below). It's possible that Steve Parsons' shaders fixes (which I use) are making a difference between my...
  9. DanM

    ADE Ground Polys and DirectX 10

    Wow, Don, you've made some impressive progress! Yes, if you would send some recompiled CYYJ ground polys to me to test, that would be great. Does eliminating the specifying of a _LM texture in the .asm file make the ground polys fail to render properly when not running under DirectX 10? If...
  10. DanM

    ADE Ground Polys and DirectX 10

    I think it makes good sense to take a look at night texturing. Perhaps inherent differences between FS9 and FSX materials can't be overcome, but it may not be necessary to do so. After all, it's already been observed that .asm files for custom ground polys compiled with bglc_9 using FS9...
  11. DanM

    ADE Ground Polys and DirectX 10

    Don, Below are screenshots showing some of the custom ground polys at your version of CYYJ. FSX is running with DirectX 10 enabled and with the most recent FSX DirectX 10 shaders fixes installed. Not surprisingly, the screenshots show that proper rendering of custom ground polys under DirectX...
  12. DanM

    ADE Ground Polys and DirectX 10

    Thanks, Don. I'll accept your answer that testing "may not even be necessary." I was reluctant to do any testing, myself, since with my having no experience using ADE_GP, I was afraid that I would unknowingly introduce what appeared to be problems only to find out, later, from you that the...
  13. DanM

    ADE Ground Polys and DirectX 10

  14. DanM

    FSXA Direct X 10 compatible development

    Steve Parsons has created a series of patches that fix previous DirectX 10 problems...all of them. More information and a download link to a file containing the fixes can be found in the Software & Hardware Guide for FSX.
  15. DanM

    FSXA Helipad

    Also worth mentioning is that airport developers who are developing with Heli Traffic 2009 in mind should be aware of the fact that Heli Traffic 2009 uses a helipad numbering scheme that differs from FSX. Whereas FSX uses the helipad numbers that were assigned when the airport was created, Heli...
  16. DanM

    FSXA Helipad

    Since Heli Traffic 2009 is an extremely popular program, I wanted to make a point to airport developers who substitute one of their own custom helipads for one of the default FSX helipads. One would think that a custom helipad, a helipad start, and a helicopter scheduled to use the helipad would...
  17. DanM

    FSX Generic Building Collection V1 for FSX

    I deleted all files from the ADE 1.50.09 GenericBuildings folder, yet another time. This time, I copied the generic building files from ADE 1.47.16 into ADE 1.50.09, since 1.47.16 had given correct building dimensions. I found that ADE 1.50.09 still shows the wrong dimensions in the edit menu...
  18. DanM

    FSX Generic Building Collection V1 for FSX

    I gave things another try, Jon, but, this time, without even adding any of the Generic Building Collection buildings. This is what I did and found: I deleted all of the generic buildings from ADE 1.50.09 using the Generic Building Manager. Then, I copied only the generic buildings that I had...
  19. DanM

    FSX Generic Building Collection V1 for FSX

    I encountered and solved a problem that occurred on a couple of occasions after installing Generic Building Collection V1 for FSX. I encountered two occasions in which, after dragging a generic building at a default FSX airport using ADE, the building suddenly changed dimensions. My suspicion...
  20. DanM

    FSXA A huge building crossing Seattle bay

    Two Things: 1. I've had screenshots of the mess at Seattle on my computer for months, but I never posted any of the screenshots online. A big thanks to everyone involved in uncovering the sources of the problems. 2. I never knew that I had been taking screenshots of Bill Gates' "castle." ;)...
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