• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. virtuali

    ChatGPT and MSFS developement

    Surely you must all heard of ChatGPT, which has taken the internet by storm in a very short time. I found it very useful to help coding, so I tried asking this question: function showText( msg, timeout, posXRel = 40, posYRel = 40 ) { Coherent.trigger("SHOW_TOOLTIP", 0, msg, posXRel...
  2. virtuali

    ModelConverterX piracy tutorial

    Hello, Here's a rather disturbing post, which goes to great lengths explaining how to use MCX for piracy: http://rutracker.org/forum/viewtopic.php?t=4909193 This doesn't concerns us or Flightbeam anymore, because in our later sceneries, we used so many interactivity features, that a static...
  3. virtuali

    Want to work for Fsdreamteam ?

    Hello to all, Fsdreamteam is looking into expanding their team of scenery developers, textures artists and developers. If you want to work with a company with an history of 20+ years of professional flight sim development dating back to FS4, this is your chance. We are interested in the...
  4. virtuali

    C++ Tutorial - Interpolator, a non-linearity class

    This tutorial will discuss a way to create non-linearity tables, to be used in any situation when we need some value to be derived from another variable, and can be expressed with a table. This approach could be used in place of SDK non-linearity tables, but if you work entirely in GDI and...
  5. virtuali

    C++ Tutorial - A class to handle L: variables in C++ (Part 2)

    In the first part of this tutorial, we covered a basic method to declare and use L: variables in C++. Now we'll see some additional features of the CNamedVar class, that will be useful to illustrate other OOP techniques. Let's have a closer look at the CNamedVar constructor: CNamedVar(...
  6. virtuali

    C++ Tutorial - A class to handle L: variables in C++

    That's another tutorial commenting the GDI+ C++ sample I've posted a few days ago. Some people had a look at the source code and already noticed it included some classes to handle L: variables, here's the explanation how they work. This is not by any means the only way it could be done, it's...
  7. virtuali

    C++ Tutorial - CFSVar: a class to access simulation variables

    Here's a link to a sample gauge project I've made, to demonstrate some C++ OOP techniques. I hope to keep this project updated, to show more stuff in the future. It's derived from the MS ESP GDI+ Sample (which was derived from my F/A-18 code, which was derived from the Cloud9 MB339 and F4...)...
  8. virtuali

    C++ and XML

    I was trying to reply to a question in the other thread, but it was closed while I was typing it...let's try again here. That's not how you do it in C++. Not the only way, at least...I would probably use Simconnect ONLY if I had to program an EXTERNAL Simconnect client (an out-of process .EXE...
  9. virtuali

    FSX FSDT would like to hear your suggestions about a GSX Open API

    As you probably know, GSX (Ground Services for FSX) has been a very good product for us, it's by large our fastest selling product, and has constantly grown following users suggestions, and it's a way better product today than it was 9 months ago when it was released. With GSX, users are...
  10. virtuali

    FSX GSX - A new product from FSDT - Ground Services X

    Here's the first public preview of our upcoming product. From the same team that brought you XPOI, another interesting implementation of our powerful Phython scripting engine: GSX which stands for Ground Services X. http://www.youtube.com/watch?v=RYz0ycvd3FI It's an FSX only product which...
Top