• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Flying Officer Jevans

    XML: RNOR Bug!

    Discussion thread for XML: RNOR Bug!. If you would like to add a comment, click the Post Reply button.
  2. Flying Officer Jevans

    FSXA RNOR Bug?

    On the FSD wiki here it says that there is a bug with rnor in the XML parsing engine. I, however, can find no problems with this operator in the FS core or in the ACES editor. Can someone( n4gix, seen as he wrote the entry?:)) confirm the nature of this bug or otherwise? I'm running FSXA...
  3. Flying Officer Jevans

    Lights

    First, thank you for making another useful tool available! I did notice, however, that it's a bit difficult to edit lights in the editor, as there's nothing for the lights to shine on. Perhaps you could add an option to just add a ground and a couple of boxes or something to the preview while...
  4. Flying Officer Jevans

    FSXA Dawson's XML Sound Gauge

    Is dsd_fsx_xml_sound freeware projects only? I'm going to presume it is, but it's worth checking before I go and build my own...:) There's no license information in the download that I can see.
  5. Flying Officer Jevans

    FSXA VC Backlighting/general lighting questions...

    So... The perennial horse chestnut, VC lighting. Before I start, I should note that yes, I have read Bill's excellent VC Lighting tutorial front to back and back to front, and must have read the SDK manual completely several times over by now... The problems I'm having aren't technical...
  6. Flying Officer Jevans

    Modeling Garmin avionics - permission needed?

    Do you need to email Garmin to get permission to model their avionics in FS, do you think? Everyone models their stuff, and obviously MS had permission, so is permission to use the Garmin brand implicit? I will probably email them anyway just to be on the safe side, but does anyone have...
  7. Flying Officer Jevans

    FSXA VC Clickspots partially INOP...

    Small problem with some VC clickspots - Two of them are intermittent, sometimes working, sometimes not, seemingly dependent on your eyepoint, the position of the switch, and the alignment of the planets at the time. I've reset transform and scale, which doesn't help. I suspect that the...
  8. Flying Officer Jevans

    FSXA VC Animation jerky?

    Hi guys, Doing the animations for the HSI, I can't seem to get the CDI animation to animate smoothly. All the other animations work fine, smooth as silk, but this one refuses to play ball. Keyframes are set up on the model etc., but the keyframe position only seems to update once per second...
  9. Flying Officer Jevans

    FSXA Specular Maps?

    This isn't really a technical question on Specular Maps, really, more an arty question.:) I was just wondering if there was any advantage to adding them to the Starship - I appreciate what they can do, but I'm wondering if there's any point adding them to what is, after all, an all-composite...
  10. Flying Officer Jevans

    FSXA Custom Animations not working

    I've programmed a custom animation for the VC, and the code is listed below. The mouse rect works fine, but the animation doesn't function in FSX. It's all keyframed and tagged in Max, but it doesn't move the switch in the game. Could it be that I've put the <Animation> entry with the <PartInfo>...
  11. Flying Officer Jevans

    FSXA Emmisive VC Backlights...

    So, it now comes to programming the lighting for the VC. I'm using CRT screens as the main instruments, which are all lit as per Bill Leaming's method - ie. lightmap and Multiply Blend mode. Now, that works, and looks great at night, but there's a couple of things I'm not so keen on. a) The...
  12. Flying Officer Jevans

    FSXA VC Gauge poly gone black??

    Yes, another problem from me...:p This time it's the gauge polys that aren't working. They just all display as black in the sim, no matter what I do. I've created an image to use as a template, with a name beginning with $, and uv'd that onto the poly. Material settings are all applied as per...
  13. Flying Officer Jevans

    FSXA Strange Vetex limit problem

    So, when trying to compile the interior model using XToMdl, it's giving me the old Vertex limit error: However... There are no materials in the project that exceed the limit, or even come anywhere close to doing so - the most each one uses is about 10,000 verts. What could be causing this...
  14. Flying Officer Jevans

    FSXA Odd prop animation

    Ok... So, having managed to defeat the strange texture issues, now the props are giving me trouble. I've created, animated and done the visibility tags on the various prop versions. I haven't textured them yet. However... when I start the engines on the plane, the following happens: the...
  15. Flying Officer Jevans

    FSXA Strange Texture problems...

    Hi guys, Thanks for helping me out with all the silly questions I've had so far this last week, so here's another one: Having got the textures mapped and what have you, there seems to be some very bizarre things going on with the shading. I think the attached photos explain it better: The...
  16. Flying Officer Jevans

    FSXA Texture mapping problems...

    So, the scenario is like so. I have mapped my textures onto the model by putting all the textures on one map for the whole model, then using the Cropping parameters in the Bitmap dialog to crop to the bit of the texture I need. Then I used the UVW Mapping modifier to apply this texture to the...
  17. Flying Officer Jevans

    FSXA Another Reset Scale Question...

    This is starting to bug me now, so I thought I'd ask the experts here: I know we have to reset the scale of all objects to stop strange things happening in FSX( see sticky at the top of this forum), but how exactly do you all go about doing this? I'm aware best practice is to do it after any...
  18. Flying Officer Jevans

    FSXA Getting BFF to work in 3ds Max9

    So, I'm trying to use BFF to export from 3dsmax 9. This isn't a problem with an FSX script from the SDK( which never work...) but with BFF. I add the script to the scripts folder of 3ds max 9, but when I run it, nothing happens. Zilch. Nothing on the listener, no popups, nothing. I also can't...
  19. Flying Officer Jevans

    Simconnect from within gauge?

    Is it possible to call the Simconnect functions etc. and use all it's capabilities from within a C gauge, to get rid of the need to have a separate SimConnect program running?
  20. Flying Officer Jevans

    FSXA Gauge Alpha Images... Aghhh!

    I'm trying to code a simple gear downlock indicator in XML, and when I initially coded the gauge, I used gaugetext. Now I'm going round and tidying up the graphics, I'm replacing that with an image. As this has to have a glowing 'aura' round the text, I'd like to use a gauge alpha image...
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