• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. treeman

    Setting Negative Layer Values in GP Wizard

    Not sure if I am inputting something wrong, if this is broken, or as intended, but here goes: When working on Prepar3D format ground polygons, I cannot set negative z-bias values using ModelConverterX. If I try to change the value in the "layer" column, it resets to 0 and will only accept...
  2. treeman

    Assigning GUID's to multiple features

    I am trying to process some vegetation autogen by importing shapefiles I have created. The shapefiles contain attributes for vegetation types, for example differentiating between conifers and broadleafs. Ideally I would like to create vegetation polygons and assign a GUID based on the attribute...
  3. treeman

    Bug - New GUID not saved

    Small bug I've found, or perhaps it is intentional behavior. If an object is assigned a new GUID in ModelConverterX it will not always retain the new GUID when exported. The only scenario that reliably renames the GUID is if the model file name is changed upon exporting. To reproduce this...
  4. treeman

    Bug - Scenery Objects Editor

    Small bug report here. If a BGL library is opened and the Scenery Objects Editor opened, then clicked again ModelConverterX will crash. Not a big issue but sometimes a clumsy mis-click happens :)
  5. treeman

    Ground Polygon Tool - Preserving Input

    Two small notes about the ground polygon tool, one is a bug the other is a request. First, the bug. When opening up a settings file for the GP wizard (.mgp) the Options usually default to: [X] Slice polygons [] Group polygons [X] Optimize reference point location [X] Prevent autogen exclusion...
  6. treeman

    FS9-FSX Model Conversion

    I've been plagued with this problem for about a week now and I think this may be the place to figure it out. I have a static aircraft model that was originally a flyable aircraft for FS9. This was not made static through SAMM it is part of a package of static aircraft based on the flyable...
  7. treeman

    SBuilder Help

    New to the forums here and I have been having a problem compiling my scenery. Everytime I compile it tells me there is a Scasm error. The current scenery is an airport polygon exclude with a textured polygon contain a photo background. Here is the error I am getting: Error in line 12 ->...
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