• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

airport bgl

  1. O

    Modify Default Parking spots (Change heading, Delete or Add)

    Is there a way to modify the default parking spots. There are some airports where I would like to change the heading of some of the existing spots, as well as delete extra ones, and add some to other airports.
  2. Patrick Germain

    Official Airport to SDK project: here is a small app to help you (draft)

    Hi folks Are you tired (like I am) to find your favorite airport incomplete ? (Missing taxi signs, shuffled taxi names, etc , etc). So I wrote a small app that converts (as much as possible) an official airport to a project that you can use with the SDK to update your favorite airport. I used...
  3. F

    FSX Ground Polygon Wizard in ModelConverterX – empty bgl?

    I'm in the middle of building Hatfield aerodrome (where I used to work). I've been using MCX to convert models of hangars etc that I built using Sketchup, and Wings3D (I haven't got around to learning modelling in Blender yet). I haven't had any trouble with MCX so far. It's been great for...
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